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Original post by Nytehauq
All Games:
- Lack of dynamic gameplay. EVERYTHING is scripted. Even things that are unscripted (Half Life 2's physics, for example) revolve around scripted events happening.
I don't think this is a design flaw, but more of a personal preference. Event scripting, if done well, can be quite enjoyable.
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Nytehauq wrote:
Sports Games:
- Lack of dynamic physics and animations. You can tackle someone in football in only predefined ways; you don't get benefits of fine skill because the system blurs everything to save on investments in things like physics systems.
Again, another personal preference. If done right, dynamic animations can be rendered superfluous to core gameplay.
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Nytehauq wrote:
Racing Games:
- Static, unforgiving environments. If you make one crash in a race, you're pretty much garunteed to fail. At least Burnout made it fun to crash.
Personal preference. What if the goal of the game is to pressure the player to drive carefully? This can be enjoyable if done right.
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Nytehauq wrote:
RPG's:
- Turn based combat
Turn based combat is not a flaw. Hey - I like the final fantasy games. :)
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Nytehauq wrote:
- Lack of truly dynamic environments. RPG worlds tend to be massive - but only dynamic by illusion. In an RPG, you can affect the world in a variety of ways, but those ways are hard coded into the game.
Personal preference. Dynamic environments are unneccessary.