out dated
My compilers all use the 386 instruction set. How can I make them use and optomize for a Pentium 2 instruction set?
Chess is played by three people. Two people play the game; the third provides moral support for the pawns. The object of the game is to kill your opponent by flinging captured pieces at his head. Since the only piece that can be killed is a pawn, the two armies agree to meet in a pawn-infested area (or even a pawn shop) and kill as many pawns as possible in the crossfire. If the game goes on for an hour, one player may legally attempt to gouge out the other player's eyes with his King.
c++-> mingw; cygwin; djgpp
Chess is played by three people. Two people play the game; the third provides moral support for the pawns. The object of the game is to kill your opponent by flinging captured pieces at his head. Since the only piece that can be killed is a pawn, the two armies agree to meet in a pawn-infested area (or even a pawn shop) and kill as many pawns as possible in the crossfire. If the game goes on for an hour, one player may legally attempt to gouge out the other player's eyes with his King.
My understanding is that as long as you are running a fairly current version of those compilers, you have to add some command line switches to gcc before the object & linking stages. They should be documented on the respective websites.
BeS
It''s Da BOMB Baby!!!
BeS
It''s Da BOMB Baby!!!
BeSIt's Da BOMB Baby!!!. o O ~ A little nonsense now and then,is relished by the wisest men~ O o .-- Willy Wonka
There''s a free compiler called VectorC. It can optimize C code for MMX, 3Dnow, SSE and so on...
Tim--------------------------glvelocity.gamedev.netwww.gamedev.net/hosted/glvelocity
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