Warlords was cool!
My cousin and I found the arcade version of the game once and spent like $20 on it while all the latest Street Fighter clones stood there not interesting us in the least. The Atari 2600 version was fun, but the arcade version included slightly more detailed graphics, more inteligent computer AI and a dragon that was the source of the fireballs you bounced at each other (it flys by breathing fire then disapears). And I seem to remember there being up to 4 balls at a certain point. Catching the ball caused little sparks to shoot behind your paddle wearing down your defenses (slowly). LCD graphics allowed for a lot more detail than on the 2600.
There''s been some sort of Pong remake in the past little bit. Supposedly improved graphics and whatever (but you''re probably stuck using a joystick). I haven''t played it. Giving pong/breakout some original feature could be cool, Just be sure to allow the player to use the ol'' paddles ''cause they''re what mad the game.
Two player breakout - fun?
I don''t know if anyone else has seen this game, but in DisneyQuest in Orlando there was this game (I forget the name). There were numerous games within this one game, but the way it worked was that each player controlled a character at the bottom of the screen and had to collect "good" objects that were falling from the top of the screen, and avoid "bad" objects that were falling. The two characters actually collided if they were trying to occupy the same space and had to fight over who gets there.
The way this game implimented the fighting was through the interface. Each player swung an actual physical paddle about 180 degrees from side to side to move there character. Both paddles were on the same track and so the players would use brute force (or dirty punches) to push their paddle and the other players paddle over.
This interface was interesting because in provided some strategy choices. Do I push my way to the good items or push my opponent into the bad items. The interface was bad however because it was unfair: the larger player obviously had a great advantage. I''m a lot larger than my friends and the game was no fun, and my friends started to get mad because I was being a bully.
On a computer, without the interesting interface, you could still have the collision of paddles, just rely on speed to see who gets there first, not power. Assume that both paddles are equally strong as long as both players are pushing the arrow key, unless maybe there is a super strength power up or something.
So my twist to two player breakout would be that each player more or less has half of bottom of the screen to defend. If the ball was going to land on your side, you would try to hit it and bounce it up, and if the ball was going to land on your opponents side, you would try to block your opponent from getting to it.
It might be fun. I hope this post is understandable.
-Jason
The way this game implimented the fighting was through the interface. Each player swung an actual physical paddle about 180 degrees from side to side to move there character. Both paddles were on the same track and so the players would use brute force (or dirty punches) to push their paddle and the other players paddle over.
This interface was interesting because in provided some strategy choices. Do I push my way to the good items or push my opponent into the bad items. The interface was bad however because it was unfair: the larger player obviously had a great advantage. I''m a lot larger than my friends and the game was no fun, and my friends started to get mad because I was being a bully.
On a computer, without the interesting interface, you could still have the collision of paddles, just rely on speed to see who gets there first, not power. Assume that both paddles are equally strong as long as both players are pushing the arrow key, unless maybe there is a super strength power up or something.
So my twist to two player breakout would be that each player more or less has half of bottom of the screen to defend. If the ball was going to land on your side, you would try to hit it and bounce it up, and if the ball was going to land on your opponents side, you would try to block your opponent from getting to it.
It might be fun. I hope this post is understandable.
-Jason
I once got a game of mine published on a magazine coverdisk (in the good old days!!) which was an arkanoid type game, it had a full editor as well.
I would love to be part of a team to recreat that game.
I am a good VB/C++/DirectX/Assembly programmer, does anybody fancy working with me on this?
I would love to be part of a team to recreat that game.
I am a good VB/C++/DirectX/Assembly programmer, does anybody fancy working with me on this?
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement