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seeking help on winsock programming

Started by June 12, 2005 12:43 AM
0 comments, last by hplus0603 19 years, 8 months ago
Hello and thanks for reading my post. I have tried for several weeks to get a efficient network engine in place for my game. For a few weeks I tried to get DirectPlay working. Then moved on to winsocks. I have a very crude engine in place and working where I can login in to the server from the client and send simple messages. However, I am failing miserably in trying to get an advanced version in place. Due to my code, I am seeking someone who knows alot about winsocks that doesn't mind spending a few hours to help me out. I will not be able to pay you at all, but after not getting my problem solved on several forums, feel that I really need to give my code out in full and communicate over msn messenger, or the like. It could be a simple problem, or a complex one. Alot of knowledgeable people have not been able to help, due most likely to my lack of inability to post all my code on the forums. email me at talonsnow@hotmail.com if your willing to take a poke at my code and see what im doing wrong ;p Sicnerely, Michael Hughes
<=- Talon -=>
You probably want to try Help Wanted. This isn't really the forum for soliciting off-forum answers.

Or try using one of the available, ready-made network packages out there. Sounds like you could use something like OpenTNL, RakNet or possibly ReplicaNet. See the Forum FAQ for links.
enum Bool { True, False, FileNotFound };

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