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my metaballs are done!

Started by November 22, 2000 03:08 PM
13 comments, last by okapota 23 years, 11 months ago
well, i have finished my cubed maped metaballs. if you want to see them, and if you have a geforce, cause it makes use of the cube map extension, just let me know, give me your email, and ill be happy to send it to you. maybe nehe will agree to put it on his site.
Just send your demo to tcs_web@gmx.de, hope it isn''t that large ;-) Please tell me if I have the permission to put it on my site as well...
Tim--------------------------glvelocity.gamedev.netwww.gamedev.net/hosted/glvelocity
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I''d be interested to see it. Metaballs have interested me since I first saw a Direct3D demo of them. My e-mail is below.

JoeMont001@aol.com www.polarisoft.n3.net
My HomepageSome shoot to kill, others shoot to mame. I say clear the chamber and let the lord decide. - Reno 911
Count me in. Thank you.
dan59314@ms3.hinet.net
ok, i sent it.nobody else wants it?
I Have attempted a similar thing and got most of they way untill it came to actually representing the balls as a mesh.
HOw did you go about this? you use marching cubes/pyramids or do you know of another way? please if you could just point me in the best direction I''d be greatful.
Thanks, wish I could see yours but I aint got no geforce.
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I''ll have a look at it.

smart_idiot@mail.com

Please don''t mail bomb me with 8 000 000 copies of it, though.
Chess is played by three people. Two people play the game; the third provides moral support for the pawns. The object of the game is to kill your opponent by flinging captured pieces at his head. Since the only piece that can be killed is a pawn, the two armies agree to meet in a pawn-infested area (or even a pawn shop) and kill as many pawns as possible in the crossfire. If the game goes on for an hour, one player may legally attempt to gouge out the other player's eyes with his King.
hi there, yes i am using the marching cubes algorithm.
if you want a very very good article about marching cubes here it is-


for computing the strength for each point i used- s = (radius*radius)/((x-a)^2+(y-b)^2+(z-c)^2
just give me your email, and i will send you the non geforce version.
hi there, yes i am using the marching cubes algorithm.
if you want a very very good article about marching cubes here it is-
http://www.swin.edu.au/astronomy/pbourke/modelling/polygonise/
and on metaballs - http://www.gamasutra.com/features/20000523/lander_pfv.htm

for computing the strength for each point i used- s = (radius*radius)/((x-a)^2+(y-b)^2+(z-c)^2
just give me your email, and i will send you the non geforce version.
Hey, send them to me also :-)
nvissing@validata.com.mx
-Vissing-

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