OK, to my an interactive element is an element which either
- affects/modifies the game/world/story in a way that alters the worlds interaction and reaction with the player/character OR
- affects/modifies the player/character in a way that alters their interaction with the game/story/world OR
- A combination of the above .
The world may be modified so that it itself modifies the players/characters or alters its ''interaction'' and ''reaction'' with the players/characters.
The player/character can be modified so that they themselves modify the game/world/story or alters its ''interaction'' and ''reaction'' is with the game/world/story.
Is that abstract enough?
-Chris Bennett of Dwarfsoft - Site:"The Philosophers'' Stone of Programming Alchemy" - IOL
The future of RPGs - Thanks to all the goblins over in our little Game Design Corner niche