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Thoughts on make and makefiles

Started by May 09, 2005 04:54 PM
4 comments, last by Kylotan 19 years, 5 months ago
Today I looked at several existing makefiles, and several makefile tutorial pages, and still couldn't come up with something useful. In the end I gave up and wrote a shell script instead:
#!/bin/sh
g++ -Wall -c *.cpp
g++ -lsqlite3 -o kyloprog *.o

Trying to find the correct syntax to do that using a makefile was getting me nowhere, since there seems to be several different ways to use wildcards, and numerous amounts of line noise... er, I mean punctuation that you need to distinguish between one bit and the next. Is there a quick replacement for what I have above? And has anyone had better luck with other build tools, like Jam?
I'd recommend you check out SCons, I've used make a lot, then played with Jam and SCons. I found SCons to be by far the easiest, and I like that an SCons script is basically a Python script so you can do anything with them, but it's also very easy to make simple ones.


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Make doesn't like it when it doesn't know the names of all of the files you want to build. This really isn't a big deal since projects rarely add files once they're in full swing. So knowing all of the object files you want to build, just use something like this:

OBJECTS= first.o second.o main.o classesthatrule.oall: kyloprogkyloprog: $(OBJECTS)  g++ -lsqlite3 -o $@ $+%.o: %.cpp g++ -Wall -c $< -o $@


(keep in mind that Makefiles require tabs instead of spaces, they just didn't want to paste right)

the %.o : %.cpp rule does the magic of finding cpp files, i.e. first.cpp when building first.o
On my current game project we are using CMake. This is a cross-platform build tool that will generate (among others) makefiles for unix and Visual Studio project files for Windows. I find that the CMake files are a lot easier to use than to manually edit makefiles.

There is also another option of autoconf/automake for unix that will make your life easier than writing makefiles manually. I would recommend taking a look at CMake though. After using it for only a short while it feels very comfortable.
Assuming you're using GNU make, have you read the manual? I found it much more useful than any of the tutorials I found.

If you want to build all .c source files in a directory, you want to set up a variable like this:
SOURCE=$(wildcard *.c)OBJS=$(sources:.c=.o)
Free Mac Mini (I know, I'm a tool)
cozman - I'm checking out SCons now. It looks quite useful.

Apocryphiliac - Sadly, I add source (and hence) object files often, and currently have over a hundred in the project. Adding them one by one didn't appeal to me.

igni ferroque - Personally I found the manual to be confusing. It was after reading section 4.4 (Using Wildcard Characters in File Names) that I gave up on make because of all the different cases. Reading what should have been an enlightening chapter, I asked myself: do I use *.c or .c or %.c? What exactly does the 'wildcard' word do? Why is an unmatched wildcard used verbatim instead of ignored? Why throw in the 'patsubst' keyword when trying to give a simple example, without explaining which parts of the example pertain to 'patsubst' specifically? I think that documentation is fairly poor.

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