quote: Original post by JSwing
So the fulcrum is the game mechanics (rules and constants), the lever is the game tokens (pieces and resources used by the player)?
So to use your Monopoly example, getting $200 for going around the board is one of the rules - it''s part of the fulcrum. The $200 itself is part of the lever, being a resource the player decides how to use.
Is this correct?
Spot on, the dice are also the fulcrum as you don''t actually have any control over them, same goes for the peices that you move around the board. The get out of jail free card could be considered part of the lever even though your use of it is very limited.
quote: By Lubb
- It''s been attempted, for economic purposes.
- Two books I can recommend: Prisoner''s Dilemma by William Poundstone, and the heftier and (very) technical tome Theory of Games and Economic Behavior by John Von Neuman and Oskar Morgenstern. The first book mentioned is a much lighter treatment of the subject, and provides useful "real-world" examples besides.
I believe these come under "Schools of Thought". I''m not quite sure on the definitive different between a School of Thought and a Philosophy. If anyone wants to make a distinction then i''m listening But yeah, i''ve been to the web page where John Von Neuman makes an example of his work in a game involving 2 thieves and a police interview. It''s based of a point system. I believe that it was an attempt to explain how people play a game under changing circumstances.
One more time for the dumbies
ar+gu+ment n. A discussion in which reasons are put forward in support of and against a proposition, proposal, or case; debate.