black and white renderng
a) Use only grayscale textures, colors and lights.
b) Render to texture and use postprocessing.
b) Render to texture and use postprocessing.
You should never let your fears become the boundaries of your dreams.
Use a pixel shader to calculate the luminance at each pixel and use it as a color.
Y' = 0.2126 R' + 0.7152 G' + 0.0722 B'
http://en.wikipedia.org/wiki/Luminance
Y' = 0.2126 R' + 0.7152 G' + 0.0722 B'
http://en.wikipedia.org/wiki/Luminance
-- SharkOne
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