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The best example of that would be the later Dark Age : Feudal Lords. That used dices for combat resolution. I mainly adored the game for the cynical universe and the amount of geniuses artists. Unfortunately, that game was published by FRPG that decided to stop all this...
Unlike a lot of other game were fights are everything, this game was quite simple but yet enjoyable, thanks to the little randomness in fights.
Was that the game where you would contruct the pyramids that acted as portals to other worlds? I remember one like that where the art word was all very 3D looking.
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Waddaya mean marking cards ?
I had 2 idea''s for marking cards:
1. Having cards expire after so many uses.
- More common cards would contain a place (box on the card) that has to be marked each time it is used. Less common cards would not.
2. Some cards have different uses.
- Some cards can be used for different things. The player decided what the cards can be use for my marking a specified box. eg. The Tital IV missle can be used for carring warheads (aggressive) or it can be used for carring parts that make up a space station or what not. The player chooses by marking 1 of 2 boxes.
I''m trying to work out other uses for marking cards like combination privlages, suprise attacks or something. Suprise attacks could be used only when it time for the card to be marked for the first time. After that they become an ordinary card.
An add-on to having cards expire - This option could be up to the player. A card could be used over and over without having to be marked but if they wanted to boost the power of the card artifically then they would have to mark it. Or if they wanted to use a very special ability of a card they may have to mark it then go get another one. This would probably be a better option instead of having to mark a card just so you can use it.
I can hear the criticisms coming in already. Ok, let''em roll
One more time for the dumbies
ar+gu+ment n. A discussion in which reasons are put forward in support of and against a proposition, proposal, or case; debate.