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MAX file format

Started by November 12, 2000 08:34 AM
1 comment, last by kadaf 24 years, 1 month ago
Are there anyone who has the specifications of the .MAX file format, used by 3D Studio MAX.
-- Rasmus Neckelmann
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I'm reminded of the day my daughter came in, looked over my shoulder at some Perl 4 code, and said, "What is that, swearing?" - Larry Wall
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There is no Max file format, it''s just a bunch of pointers to plugins in Max really. You''ll have to write your own format and export it from Max. The SDK is full of examples, and there''s a book "Mastering Max Script and the Max SDK" that has a few chapters on the subject. It is possible to get ALMOST everything out of one of the nodes and load it from a Max file into your game, provided the object''s modifier stack is collapsed to an editable mesh, but it''s much easier to just write a new format and export what you need.

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