Quote:Original post by Simian Man When will people stop bashing SDL for being slow just because they don't know how to use it? It seems like there's always a post in this forum where somebody is saying SDL is too slow and then it comes to light that they're loading their surfaces once per frame or somthing. SDL is not OpenGl fast, but if you have a pathetic FPS for a simple game, the chances are very good you're doing somthing wrong |
He's was quite aware of that fact (see second last line of the post); just because he says it's slow
for him (and it is) doesn't mean he's bashing SDL. [rolleyes]
And just for preference, could we veer away from comments like "This is childish" and "Just stop being lazy"? Thanks.
To the original poster: it might help if you posted more of your game initialization and main game loop so we can talk specifics ...