Great for multiplayer...
Want to code multiplayer games? Don't want to code a server? Then check out EZ_Serv 1.3 - visit http://www.mod2software.com/ezs/ez_serv.htm and grab the free demo. [Edited by - CattleRustler on February 20, 2005 8:58:58 PM]
http://www.mod2software.com/ezs/ez_serv.htm
Quote:Could you at least try to disguise your
Original post by CattleRustler
Want to code multiplayer games? Don't want to code a server?
Then check out EZ_Serv 1.3 - visit http://www.mod2software.com/ezs/ez_serv.htm and grab the free demo.
I mean, tell us what's so great about it.
It seems to be TCP only which will be a major turnoff for developers of realtime games.
its not spam. and I didnt want to type it all here, so I just linked it so you can see for yourself. In a nutshell its a tcpip server app that manages all connections, and is scriptable in that you can use your own custom protocol structure with it, suiting it to fit whatever you want to develop. The docs are at that link and their is a free demo.
Im just trying to get people interested.
:)
Im just trying to get people interested.
:)
http://www.mod2software.com/ezs/ez_serv.htm
Quote:
Could you at least try to disguise your spam advertisement?
I mean, tell us what's so great about it.
It seems to be TCP only which will be a major turnoff for developers of realtime games.
How else is he supposed to advertise then? Blimp? This is the correct forum isn't it for Multiplayer or did someone change the sign on the door.
Anyway, EZ_Serv is IMHO a powerful and cost effective alternative to large scale server management products. I've seen EZ_Serv being used on a network world terrain chat demo where there were like 14 people logged onto the system. This is a small example of what can be acheived with this software. But remember that EZ_serv is designed as a configurable server for almost any large scale client management system.
Why do they put nails into coffin lids..... do they know something we dont!!
Quote:
Original post by apexnow Quote:How else is he supposed to advertise then? Blimp? This is the correct forum isn't it for Multiplayer or did someone change the sign on the door.
Could you at least try to disguise your spam advertisement?
I mean, tell us what's so great about it.
It seems to be TCP only which will be a major turnoff for developers of realtime games.
Quote:
Your Announcements
Make your web site or game project known to everyone. If you're going to spam our board, this is the place to do it!
Quote:I never said that it was a bad product, in fact I don't claim to have any opinion about it's quality. I'm just saying that this seems like the wrong forum for a post with no content beyond a pure advertisement.
Original post by apexnowAnyway, EZ_Serv is IMHO a powerful and cost effective alternative to large scale server management products. I've seen EZ_Serv being used on a network world terrain chat demo where there were like 14 people logged onto the system. This is a small example of what can be acheived with this software. But remember that EZ_serv is designed as a configurable server for almost any large scale client management system.
However I do consider a post with an independent experience and opinion of the library (such as your own) to be placed in the right forum.
add a UDP mode and it may be usfull for things other than chat/gui programs.
understand that real-time apps such as games rely on data redundancy, which TCP does not allow because it blocks on packet loss.
understand that real-time apps such as games rely on data redundancy, which TCP does not allow because it blocks on packet loss.
"I am a donut! Ask not how many tris/batch, but rather how many batches/frame!" -- Matthias Wloka & Richard Huddy, (GDC, DirectX 9 Performance)
http://www.silvermace.com/ -- My personal website
http://www.silvermace.com/ -- My personal website
to be fair, not all genre of games require UDP. turn based games and MMORPG's come to mind.
[Edited by - graveyard filla on February 20, 2005 9:55:23 PM]
[Edited by - graveyard filla on February 20, 2005 9:55:23 PM]
FTA, my 2D futuristic action MMORPG
An MMORPG using TCP would have to open a socket per client that connected to the server. Having hundreds, or even thousands, of sockets staying open is a pretty bad idea in almost any production system, not to mention much less efficient than a single UDP socket with a hash table on source UDP address to identify the client.
enum Bool { True, False, FileNotFound };
True. Its an ongoing development project - thanks for the input :)
http://www.mod2software.com/ezs/ez_serv.htm
For the record people are lazy, turn it into a link (with html no dumb [link] tags)
http://www.mod2software.com/ezs/ez_serv.htm
edit: added target = "_blank"
hope that helps
-Dan
http://www.mod2software.com/ezs/ez_serv.htm
edit: added target = "_blank"
hope that helps
-Dan
When General Patton died after World War 2 he went to the gates of Heaven to talk to St. Peter. The first thing he asked is if there were any Marines in heaven. St. Peter told him no, Marines are too rowdy for heaven. He then asked why Patton wanted to know. Patton told him he was sick of the Marines overshadowing the Army because they did more with less and were all hard-core sons of bitches. St. Peter reassured him there were no Marines so Patton went into Heaven. As he was checking out his new home he rounded a corner and saw someone in Marine Dress Blues. He ran back to St. Peter and yelled "You lied to me! There are Marines in heaven!" St. Peter said "Who him? That's just God. He wishes he were a Marine."
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement