Premise: In a shattered galaxy, Illumanti-style groups struggle for control by manipulating pawns who have the power to unify a fragmented, insane AI. Backstory Summary: (skip if you've heard) Galactic civilization thrived for millions of years until the appearance of the Siegers, monsters that devoured entire empires in a few decades. In the 11th hour, a miracle plan stopped the Siegers, but left society devastated. Now, hundreds of years later, society struggles back from the brink. Much of society has fallen into various tech levels ranging from barbarian to barely spacefaring. Space travel still exists, largely thanks to a few worlds, but it is primitive (think Babylon 5). But behind the scenes a few groups have retained Galactic power and are viciously fighting to shape the galaxy in their own image. Setting: Different worlds around the galaxy, some high tech, many backward and struggling to survive. Randomly generated but with key hand-created locations. Setup: All your life you've been strange. Sometimes you hear voices, but can't always understand what they say. Sometimes you know of danger before it happens. You can get into doors that have been sealed for centuries. You're never sick. Once, when you were a child, you fell off a cliff and broke so many bones you should have died. But you survived by eating shiny rocks, and after a few days, you were fine. On your world, you were called a Machine Talker, and the brutal theocracy persecuted everyone like you. When they discovered your gift, you had to flee. Now you've arrived at a destinatation that's been calling you, the most advanced world known in the galaxy. Your hope is to build a new life. But soon you learn that your gifts are accelerating. You suddenly have the power to control more and more. And now people are trying to kill you. Ultimately, you learn that you are central to the plans of one of many Illuminati factions, each backed by a fragment of the godlike AI that once served Galactic civilization. You carry miraculous, lost Galactic technology throughout your body, passed down over the generations. Now, a faction has infected you with the seed for a Core, a new, ultrapowerful AI that, if it gains enough power, could assimilate all others. If that was not bad enough, the faction's rivals want to neutralize or assimilate YOU, using their own Corekeepers. As a pawn without any guidance, you must survive your attackers and ultimately face the Illumaniti group that did this to you. Main Gameplay:
- Survive. Grow Core.
- City and world maps are strategic chokepoints for Core growth.
- Talk to NPCs and investigate environments to learn their strategic layout.
- Strategically control structures, equipment and machines using Core.
- Level up by expanding your Core using 3 critical resources:
- Processing Power - From networked minds and computers. Processing power controls tech research, which grants new items and abilities.
- Nano - The raw material for items, vehicles and weapons. Different "flavors" allow different leveling paths.
- Energy - Power your gear and Core
- Fight, stealth, trade through environments
- Join a faction or build up your own for increased protection and to get more resources to expand your Core
Gameplay Details: Open-ended. You decide where you go and what you do. You need nothing but nano, from food or minerals, to stay alive. If you starve, your Core eventually dies, and the game ends. - Factions give money so you can buy resources. Every location has one or more factions which give out missions. Just about every environment has a faction trying to solve some puzzle, get the upperhand or change the environment in a big way. Factions compete with each other constantly in the background. - Build up property in the form of a building, hidden base or starship. Property houses equipment for expanding your Core, sustaining you and any allies, and making money. - Rival Corekeepers seek you out. Evade them by hiding, fight them with special weapons or with your henchmen, or negotiate with them to come to a diplomatic solution. - Control special equipment: Fly starships, drive vehicles, operate buildings. - Master your Core-given powers: Demolish buildings, order robotic fleets to invade worlds, command orbital weapons platforms, drain oceans and level mountains with ancient terraforming equipment. - Use a mix of RPG skills to build yourself up to take on the Illuminati who cursed you, and decide the fate of civilization.