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Halo-fan-game Idea

Started by February 06, 2005 12:29 PM
25 comments, last by DarkBrute 19 years, 11 months ago
Alright thanks! Anyway, as for the Dev c++, I mean that I gave it a file directory in the options and now I cannot figure out how to actually use it (I'm not too good with handling files and such like that.) So I need help on actually using the obj file of the map I have in the Irrlicht engine. The examples I dont get, it just says the filename and extension but no location or resource on how to use it.

I managed to get a bloodgulch extracted from the pc version and I'm gonna use it as a test level basis, where I'll beta the vehicles, weapons and such.

PM me if you think you can help.


NOTE: This game isn't gonna be a 100% RPG. If you have seen those early 3d person Halo (or Pre-Halo as I call it) clips, we are gonna be making something very similar to it, except there will be drivable dropships, playable characters like flood and brutes and grunts, drivable Pillar of Autumn (da big ship that Captain Keyes crashed on the ring Halo) and maybe clan support. (Its gonna be online too, so people can play in the BIG worlds there are.

So I'm not aiming that high, just what I imagine the Pre-Halo should have been.
About those threads of someone that suddently wants to make the next revolution with minimum effort I specially enjoy the ones that ask "So... where can I download a program to make games?" :p

About the Dev-C++ files, you might just want to keep everything in just one folder. It will be disorganized but that way you can avoid all the organization trouble, at least while you learn the basics of a project.
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No, I have the files organized. The problem is, I dont know how to actually get them into the source page. I'm trying to import the level and a character into the test realm but I'm having major issues. Would DarkBasic be easier? I heard of it and it sounded apealing until I looked at the screenshots of some of the games made with it and I was shocked at how kiddy-like they seemed.

So I'm gonna keep trying but if you guys find the answer please tell me.
have you thought of modding the halo pc game? I am not sure if it can be done but that might cut down on a load of work and also take care of the legal problems. plus your have most of the models you would want.
I took most of the models from PC. Anyway, the netcode is limited in the game, so I have to create my own.
that AP was me.

I take it your talking about the CE edition. your gonna be in a big legal mess if you use models from any retail product and give it away. I can't imagine bungie or MS letting you do this if it is not a mod because I suspect they want to control the IP of this product quite tightly as its such a huge product. as I said your best bet is to mod halo ce on the pc.
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Quote:
Original post by DarkBrute
Any comments? Or suggestions on what we should add or change?

I'd comment if you'd provided anything substantial to comment on.

Seriously, I'm not seeing any real information there. It's set in the Halo universe; you can take on the role of any of the characters you've seen in the Halo games; there's RPG-style levelling-up; there's a story; there's multiplayer. The number of game designs for which those rules hold true is immense. Which one is yours?

You've got 50 pages of cinematics, etc - scan them in, get them online somewhere, and we'll be cooking with gas, my friend. (If you're planning to release the game for free, it doesn't matter if anyone steals the idea, not that they would anyway).

As far as setting it in the Halo world goes, you'll get sued. Whether you give the game away or not is irrelevant - if you distribute it on a large enough scale to be noticed by the gaming public, you'll be noticed by MS, and they'll take steps to protect their intellectual property (which certainly includes the name 'Halo', if nothing else).

Have you tried writing to Bungie to ask about a fangame? If you can persuade them that you've got what it takes, they may even help you (providing models and stuff, assisting with distribution, etc).

Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse

Halo CE makes multiplayer maps... and I cant make anything for real though.

As for the legal... some guys made a web based RPG written in php. They didn't get in trouble. Plus, I still dont get how I'm effecting the warrenty. It says that I may NOT modify and distribute the game. And I may not use Microsoft's copyrighted stuff for PROFIT. And I wont be giving out the models, we are just gonna use them and put them in somewhere. Most of the stuff will be custom made (like the levels, some weapons).


Even then, I could contance bungie when we're done and ask them if we could release it as a downloadable game that can be played online.

The story line in the books isn't microsoft property, is it? And if there is a legal issue.... we'll get to that later but I'm sure Bungie will allow a control release that will merit no profit for my team except to be recognized by the Halo community (thats just 3 million people). It's an enthusiast project, Bungie, for all I know, might give me some pointers but they wont tell a teenager their precious coding secrets.

I'll read over the warrenty and figure it out.
edit: this post timed out :S

[Edited by - Madster on February 10, 2005 1:09:23 AM]
Working on a fully self-funded project
Quote:
Original post by DarkBrute
No, I have the files organized. The problem is, I dont know how to actually get them into the source page. I'm trying to import the level and a character into the test realm but I'm having major issues. Would DarkBasic be easier? I heard of it and it sounded apealing until I looked at the screenshots of some of the games made with it and I was shocked at how kiddy-like they seemed.

So I'm gonna keep trying but if you guys find the answer please tell me.


Ahem.

Are you trying to 'import' the models in the compiler?
if the answer is yes, you need to do some major reading before continuing.
if the answer is no, then what do you mean by "the source page" and "the files" ?
which files? what is "the test realm" ?


Shouldn't you do a tetris first, to get the hang of things?
Working on a fully self-funded project

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