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QuakeII,QUAKEIII and so on :)

Started by October 28, 2000 06:44 AM
33 comments, last by trigger 24 years, 3 months ago
lets do it in english (else we get alot of replies bout that)

ok i''m sorry, it just happens sometimes a guy posts a post like "i''ve no buyed vc++, how can i make my game? its a rpg-game, faster running than q3, more characters than ff6 and with the best controls ever..
btw, how can i move a character?
btw, how can i draw onto the screen?
"

like this
and, modelloading is an often asked theme. I think .3ds is fast to load(just the model, btw), the rest could you do yourself, for example in a textfile

dont try to load and use "complete models", like the q3 q2 or or or.. are, cause then you dont understand them, and how they are working. dont be to fast, that couldnt be so good

btw, my vc++ compiler is now.. 5month old, so i''m not an old bunny try to understand things your own, thats fastest to get better and better

and, sorry for the idiot...

it could be that the source would be released sometimes, but not, when the game is the only one to buy from the firm

would you give your game source for free, when you want to sell the game same time?

we wanna play, not watch the pictures

If that's not the help you're after then you're going to have to explain the problem better than what you have. - joanusdmentia

My Page davepermen.net | My Music on Bandcamp and on Soundcloud

Trigger, there are MANY Quake2-Sources around,
I remember some Direct-X-BSP-Renderer with full Source,
and now there is also a OPENGL-BSP-Renderer at
http://glvelocity.gamedev.net/ , can''t judge its
quality, I don''t have any Quake Games. Furtheremore,
there are A LOT OF MD2-Display-Sources, just wait ''til
the next one on NEHE gets posted, there was also one
some months ago in PC-MAGAZIN (german), but this one was for DX.

Therefore, just paste them together and voila!!

Just kidding, actually, it''d still be very difficult, you''d
have to realize some LOD-Routines, and I am NOT SURE about
legal concerns, you can''t claim your invention on data files
in europe(germany) as far as i know, but the USA do have a
VERY different law!!! And i''m not sure where these coders get their Infomation and therefore the code....

JOHN, if you''re out there, WHAT WOULD HAPPEN if someone
created a Game with source of it''s own, but DATA-Formats
from ID (PAK/your BSP format/MD2) ???

Still Curious....

arno@hangelar.de
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ich bin ein trottel and damn proud of it too,
have a look on me homepage under donkey kong for a link to source for quake2 models IIRC a swiss site, which IIIIRRRCC also do a 3d modelling program

http://members.xoom.com/myBollux
thanx guys for your great support!!!!

message to arno:
in wich issue of the pc mag i can find the sourcecode????
Now some totally different!! I think you can take the pack format for your private & non comercial use and thats enough for me at the moment !

Message to all german guys:
Ich bin kein Trottel aber ein ziemlich verpeilter kerl!!!
Allerdings konnte ich dafür mal ziemlich gut asm coden und das hat mir in der schule bei den lehrern ziemlich viele vorteile verschaft, especially in den naturwissenschaflichen fächern ))

What do you guys think about the compo!?
I like the demo by jonathan brenner very much
http://trigger.xenyon.net/
hm, you understand asm? nice to know..
do you understand inline asm in visualc,too?

would be nice, because i try to learn it.. but its difficult

we wanna play, not watch the pictures

If that's not the help you're after then you're going to have to explain the problem better than what you have. - joanusdmentia

My Page davepermen.net | My Music on Bandcamp and on Soundcloud

Just to show you how annoying it is when people talk on an international forum in a non-international language, i will now talk in swedish.


Just to bug you



Den här snubben trigger verkar rättså nybörjar-aktig...
Hum, jag undrar om det är några svenskar på det här forumet.. som är aktiva alltså.



=======================
Game project(s):
www.fiend.cjb.net
=======================Game project(s):www.fiend.cjb.net
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yep, i know, thats why i said, we change

(btw, the text ive written in german is not so nice, and so i let it in german because that)

oh, whats the english translation of your nice text (something bout trigger, ive seen)

we wanna play, not watch the pictures

If that's not the help you're after then you're going to have to explain the problem better than what you have. - joanusdmentia

My Page davepermen.net | My Music on Bandcamp and on Soundcloud

Den här snubben trigger verkar rättså nybörjar-aktig...
Hum, jag undrar om det är några svenskar på det här forumet.. som är aktiva alltså.


i dont kow any swedish but an educated guess:
trigger you have been acting like a snub. Hmmm, some swede's under this forum are always active.

hehe wat do you have to say to that!

Edited by - RealityMonster on October 30, 2000 1:03:37 PM
Hmmm, I''m impressed of you all guys !!!

I will not write in german anymore, is this what you want???
I think this is a very big family here at NeHe''s site...
I love this flavour ... it''s like the old amiga days my cousin often tells about

trigger... sorry for crapy english
http://trigger.xenyon.net/
Hmmm, I''m impressed of you all guys !!!

I will not write in german anymore, is this what you want???
I think this is a very big family here at NeHe''s site...
I love this flavour ... it''s like the old amiga days my cousin often tells about

trigger... sorry for crapy english
http://trigger.xenyon.net/

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