I take the following as an example of the continued retreading of old games under new guises. I hope none of us fall into this trap. I was glancing over the matrix online site. There isn't a whole lot of information about the game on the site. What is up sounds
very much like something your kid brother would design.
FAQ Let me be more specific. I'll quote from the faq:
Quote: You'll be able to play in solo and group missions, and as your skills and experience grow, you can join or lead a Hovercraft Crew. As you grow in skills and reputation, you'll be able to form your own political faction as well. |
Yawn, gee, that's like every other MMO game I've ever played. It sounds dangerously close to Anarchy Online, (which coincidentaly, I found incredibly boring. After I used my free week, I made sure to close my account).
Quote: You'll also be able to socialize with your fellow operatives using emotes and a sophisticated chat system. |
Any game, especially a MMO, that has to brag about its chat system can't be going very well. Wow, you can talk to people, online. And it only costs you $10-$20 dollars a month. A rip off to be sure, except, wow! you can use
emotes. Gee, where can I sign up.
Quote: Combat will be intense and spectacular, with over 300 animations for each martial art and weapons style. |
Yeah! The game will be super cool, and have lots of cool graphics, and stuff will explode! Gameplay? Pshh, that's what you work on after the release. The only thing which sounds moderately unique is the skill swapping and bullet time. But I have my doubts of bullet time working in PvP, and the skill swapping really isn't that groundbreaking. All in all, this sounds like someone took all the old MMO conventions, slapped
Matrix Online on the cover, and sat back waiting for the money to roll in. I could be wrong. Maybe the game will be the coolest thing since sliced bread. But if it is, you'd think they'd put more effort into the faq. The way they act, you'd think this was the first MMO game ever made. One way or another, this is either an example of a poor PR department, or a poor game. I'm thinking it's the latter, since the Matrix has never suffered from a poor PR department. IMO advertisement alone was what made the second and third movies successful.