Advertisement

Photoshop in Games?

Started by November 02, 2004 06:24 AM
22 comments, last by Peter Szabo Gabor 20 years, 2 months ago
Thx.

Isn't there any opensource thing to go with? I just ask, some of us might possibly stumbled upon one that is useful.
Signature:http://www.easternraider.comhttp://www.easternraider.com/gallery
If I'm not mistaken blender3d is open source.

www.blender3d.com
Advertisement
Quote:
Dots, no dots? In lightwave I had to put somekind of dots (maybe not this is the name, it was a year ago) and these dots was connected to each other with lines. Then when I had a 2D implementation of a bowl's segment then I could rotate it to become 3D. It took a half an hour (sometimes Lightwave crashed, maybe my system was too low-performance one), while I could
draw that damn bowl in 10 minutes in photoshop. :-) (and that would look a way better then this one) On the other hand this
bowl then could be used and animated easily, while my photoshop 2D was static. So I am not against 3D, I just find it to require other skills besides artistic ones.


Sounds like splines. Either way, i'd stay away from tutorials of that kind. While they teach you to do nice teapots the tools learned are pretty much useless otherwise.

The tools i listed above are really all you need to do any kind of models. Anything beyond that could be seen as advanced stuff that you can use here and there. It's not worth learning for a start as it will be rather confusing, you'll have to memorize tools and workflows that you can only use very rarely.

Gmax is a free Max version, it's missing stuff and file formats but has all the needed modeling tools, you can model as good as with the full version.
http://www.strangefate.com
StrangeFate, thanks a lot!
Signature:http://www.easternraider.comhttp://www.easternraider.com/gallery

This topic is closed to new replies.

Advertisement