Quote:Original post by JimBean69 Garmicheal... Keep your comments to yourself. I never complained about anything. I said I tryed it, couldn't get the hang of it, and decided to move on. Don't jump to conclusions.
To everyone else... I have tryed 5 or 6 3d programs with very little success. I just can't understand the programs. Even the tutorials found throughout the net are very difficult for a novice to understand. I am actually quite sure that if I run through a tutorial that I can understand, then I would jump right into the 3d world. The problem is finding one thats well written, and easy to understand. |
you ARE complaining about how bad you are at 3D, despite how hard you try.
One problem you're having is that you're using FIVE OR SIX programs. Get one, and learn it. Seriously. stop going on about how you cant figure it out. its not that hard once you get the basic concept. Also, dont try and go head on and make lara croft or some three headed monster.
If i were you, do this:
1. Get 3D Studio Max.
2. try to use the primitives (Boxes, spheres, tubes, etc) and make something out of them. Sort of like when you were a kid and made stuff out of legos and crap.
3. once you get the hang of thinking in 3d, try to edit a box by converting it to an editable mesh. Then, you can click a button to grab Vertices (single: Vertex). Theres also button to choose edges, faces, and polygons. Go to the vertex level, and gragb them and start tweaking them out to make different basic shapes.
4. Once you get the hang of editing boxes, start playing with Modifiers. Play with Twist, bend, and lattice. Also, play with random ones.
Now, you should be pretty used to the very very basics of modeling. To get here, its seriously just a matter of practicing and playing around with different things. you cant ruin the program, so if youre not sure what something does, play with it and test it.
5. Go find a tutorial on how to model with spline editing. My first spline model was a shark.
6. After youre done with that tutorial, continue to play with spline editing. pick random things out of your room and try to model them. Basic things.
7. Now, learn about Lathe, extrude, and bevel. Basically, you make a shape out of splines, and use that 2-d shape and extrude it. That will create a 3d shape giving it a height you want. Lathe will take a shope, and create a 3d shape by spinning the sides of your shape around an axis. Bevel is like Extrude, but gives you 3 levels of extrusion (for different size on each level).
8. Afte you learned about it, use splines to make an outline of your name. Extrude it first, and itll make a 3d model of your name. Once you get that down, try beveling the shape of your name.
9. To practice Lathing, try o make cylander shaped objects: Cups, Vases, Lamps, etc.
10. Once you got the hand of spline modeling, find a tutorial on Mesh Editing. Learn about Extruding and beveling faces, etc.
11. Then, using Extrude Polygon, make a Q-Bert level our of one box.
12. Read more tutorials on Mesh Editing, and then try to make some basic things. Chairs, Speakers, your monitor, a computer case, a clock, etc.
Dont worry about textures yet. Once you can do these 12 steps, youll be ready for textures.
I noticed alot of my problem learning 3D was that i was trying to go too fast. I jumped in head on and tried to make super elaborate scenes and effects. No good.
I would reccomend playing with textures (or Materials) as a side thing. just screwing around with them. A hint: Go to MAPS in the roll out menu of a Material, and click the box next to "Diffuse". Choose Bitmap, and then scour your hard drive for a picture. then, click and hold on the sphere showing your material, and drag it on top of your model. Render it, and youll see that bitmap stretched over it.
If you want to play with this, I reccomend making spheres, and using textures of planets and make a model of a solar system. You can find textures for Earth, Mars, the Moon and stuff on the internet (or Google Image search).
try not to say "Fuck it, i suck, so i give up", cuz it took me a while to type this out.
I been playing with Max for about 7 weeks now, and I've got some basic stuff figured out. Here's a scene im currently working on:
![](http://develteam.com/Gs/scenemock.jpg)
I took out the lighting while modeling so it would render faster, so imagine cool shadows and better smoothing all around. Lighting really makes stuff look realistic.
Its a model of an Final Fantasy style Airship (Still needs propellers) at dock at a floating island.
Im losing the popularity contest. $rating --;