Quote: Yes it will! It doesn't need to know which ones to continue, the paths will automatically take over by themselves and continue because they are better and more efficient than the other paths! like in natural selection.
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The problem is that you need something to determine which is 'better' and 'effecient'. In the real world this is typically pre-mature death (as in you don't live long enough to make babies). In a simulation nothing will automatically do this for you.
Without some type of environment which can accurately simulate the conditions _favorite_life_form_here_ would live in, you can hardly be simulating the _favorite_life_form_here. It would be like saying the Sims is somehow a detailed simulation of humans.
Quote: the world is also very important, but not more important than the maggot, they both need to be there or it won't work.
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That first sentence reminds me of a C.S. Lewis book. :) Heh.
Quote: Maybe we could give senses to the a-life so that it can exist in our world. If we got a computer and gave it a camera, a microphone, a touch-screen, a gas detector and a taste detector it would have the same 5 senses that we do (isn't balance our 6th sense?!?)
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This wouldn't be such a bad idea but there is still one component missing: a goal. What would define one iteration of the program better than any other?
Consider this: I have a screen saver where fish are rendered beautifully in a simulated fish tank. One could say that the fish are perfect simulations of the real thing. In this context we would be unable to disprove the claim simply because the environment the fish live in is not capable of testing all aspects of fishness. Can this fish die? "Sure", the developer might say, if the environment were capable of creating the right stimulus.
Cheers,
Will