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SDL_gfx in Dev-C++

Started by October 30, 2004 09:58 PM
6 comments, last by Yamian 20 years, 3 months ago
How can I get SDL_gfx to work in Dev-C++. Where the libraries?
There are no officialy distributed library files, you are supposed to build them yourself. However I have had problems building SDL_gfx as a library in the past, and have resorted to just adding the .c files directly to my project.

Alan
"There will come a time when you believe everything is finished. That will be the beginning." -Louis L'Amour
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This is where I got it from:
http://cvs.sourceforge.net/viewcvs.py/rudl/rudl/lib/

Learn to make games with my SDL 2 Tutorials

thx
emm, err, it doesn't work for the pie function. Is the pie function worth it?
Quote:
Original post by Yamian
emm, err, it doesn't work for the pie function. Is the pie function worth it?


Pie is *always* worth it!
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Man, are you kidding? SDL_gfx is practically WORTHLESS without pie.
well then I'm trying to compile a static library for gfx in Dev-C++, but how Do I make it ignore warnings. I get the "[Warning] defined locally after being" for like every function. SHould I ignore it or fix it?

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