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my portfolio

Started by October 21, 2004 08:56 PM
57 comments, last by Enlighter 20 years, 3 months ago
Quote:
Original post by 23yrold3yrold
Quote:
Original post by Raymondo
It's not a hangout for junior high kids who discovered paint while surfing AOL with parental lock on.

It is, however, a place for constructive criticism. Both your posts thus far are pretty delete-worthy, especially considering what you posted is hardly great by comparison. Let's lose the Maddox attitude, shall we?


well said. and just to settle this. i know my pictures are not good. i am just trying to get suggestions to help make them better, because i want to use them to help improve my resume for college. I posted here because the topic is visual arts and i felt it appropiate to post my artwork here. Most of the drawings are plans for use in my games, but i could try to make my art more game related for the future and i apologize for all of the useless posts.
nice picture ontheheap
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I would suggest taking some core art classes. Some art and design colleges make you spend the first year or two years taking core classes and building your portfolio. You'll learn about about various techniques and methods in creating art. Considering the medium (paint), you did pretty well on the faces.

Don't let people talk down to you. A lot of people who think they have mad skills just look at professional work and try to do something similar instead of creating something unique.
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Hey,

To be perfectly honest, I like your chibby work (the DBZ) I would work on maximizing that skill (unless it was traced or something) because it really is good already. The face on the bottom right of the image below it is fairly good too. Fixing the eye slant is the first thing i really saw in that one.

As for your islands, not bad, the islands have no real depth though, that could have been the look you were going for from that aspect. The only thing i dont get is that all of your islands are little cliffs.

One thing i have a question on? It looks kinda like you do this in Paint or something. What you should try is drawing it by hand, and tracing it in paint or photoshop or something, seriously, it makes it 110% easier.

Just my 2C

RPC
baddogj:

You should try working with more conventional mediums first before moving to doing stuff on the computer. Grab a pencil and get a visual diary (Basically a hard-cover notebook without lines. Should cost you about $5, if that) and work on improving your art that way, because sitting at a computer getting stuff out is a good way to stagnate your skills.

Work with pencil first, doing nothing but crude proportional details, then fill in the detail from there. It's a common mistake to start with the details and work outwards, but the best way to do it is to just get general lines of motions, spheres for hands, ovals for arms and legs, then work inwards, only adding details such as facial features, fingers and clothing as some of the final steps. After you're happy with what you've done, only then take a pen to it, or scan it and work over it in photoshop to add color and additional texture.

Give this a try, and see what you come up with.
thanks for all of the comments. none of the pictures are traced. all of the pictures i did as quick sketches, as a layout for better drawings. i do need to work on proportions though. i also need to find a tutorial on drawing objects at different angles. i will see if i can find tutorials or books on art that would help. if you know of a good website please post is. thanks in advance.
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baddogj, man, you have to step back and compare your work to commercial grade stuff. You need to study anatomy, proportions, and various other things. Draw people that you see, just keep drawing, draw always and don't get discouraged.

You can admit that you are not so great now, but if you work at it, you can become very good.

For example, here's something I whipped up in 10 minutes and a friend of my CG'd (coloured) for me in Photoshop with his intuos 2:

It was my first attempt at a mech, by my standards this drawing could use a lot of room for improvement (however, the CG'ing was great). When I look back at this today (I drew it last year), I realize, "Wow, I have improved quite a bit."

And when I say study anatomy, I mean it. Get a book on drawing anatomy. Get a book on sketching landscapes. Practice, practice, practice - and when you're done practicing - practice more.

Keep all of your work in a sketch book, and when you're done of one, go onto another, and store the previous one away somewhere safe so you TOO can go back and look at your art you've done a week, a month and a year ago and see how you've improved.

Good luck to you, and remember: when you're done practicing, practice some more.

[Edited by - Drevay on October 26, 2004 9:00:28 PM]
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Quote:
when you're done practicing, practice some more.


You know, in art you never really stop practicing as such.

Even when we get a job doing it, we're still practicing, it's just that we're being paid to do so. ;)
thanks for the comments. what kind of paper would be best for sketching that is really cheap?
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Quote:
Original post by baddogj
thanks for the comments. what kind of paper would be best for sketching that is really cheap?


Seriously? Anything. If you're not working with hardcore permanent markers (Which I'm sure you're not), then any white paper you can get your hands on is most certainly enough.

As I said before, go down to your local newsagents and try to pick up a Visual Diary, hardcover if possible. It'll cost you maybe about $5, and you can take it with you everywhere.

And do so! You'd be suprised how much time you spend sitting around doing nothing, so have a sketchbook handy to practice in and fill in time.
i was just wondering, because i will hear so much about all these kinds of paper in my art classes.
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