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Specifying transparent colour for Bitmap in Prophecy Engine?

Started by October 06, 2000 09:43 PM
4 comments, last by Phyxx 24 years, 2 months ago
Is there anyone out there who has used the Prophecy engine (http://www.twilight3d.com/products/prophecy/download/) and has worked out how to make a colour in a bitmap transparent?
Woooo Wee Engines! *Goes to URL to check it out*


Maketty
(Matthew FitzGerald)
Knightvision Games

Maketty (Matthew FitzGerald) The meaning of Life part 5:Live organ transplants...
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maketty you are really annoying. If you have nothing to say shut up.

Phyxx: I use the Prophecy SDK and I am currently busy building an engine on top of it. Prophecy isn''t an engine, its more a OpenGL/D3D wrapper for multiple platforms.

There is colormasking functionality.
Its a renderstate I guess.

device->SetRenderState(COLORWRITEMASK, ...) or something like that.

Feel free to contact me...
bengt.rosenberger@gmx.de

BTW, I will open up a PR3D community page soon, stay tuned.
I was under the impression that Prophecy was going to have a 3D engine released on top of it in the next few months?
Yes they do!
But why shouldn''t I write my own engine?!?
quote: Original post by Howie
maketty you are really annoying. If you have nothing to say shut up.


I''ll second that. From what I''ve read over the last couple of days he''s quite an annoying person...

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