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3dsmax & animation (rotations)

Started by October 04, 2000 10:55 AM
-1 comments, last by diafera 24 years, 3 months ago
I exported animation from 3DSMAX to my game engine. Bezier interpolation (position & scale) works fine, but I need help about rotation. How can I use TCB in quaternion interpolation (slerp) ?

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