Quote:Original post by Wavinator Yeah, I'm coming from a 4x and flight sim background where most of the strategy is put on you to figure out. As I got into RPGs I wanted to see more of that freedom. Oftimes I feel my shoulders cramp from the tiny box I'm placed in when I'm ordered to go from one objective to another. (Again, different strokes...)
|
Forgive me, but I'm unfamiliar with the term "4x". I think I understand what you're saying anyway, but please forgive any misunderstandings because of this.
In this case, I'm all for a "Whatever floats your boat" attitude. We don't have to enjoy the same games, nor even enjoy the same games for the same reason. This may just be different strokes.
Quote: Yes, here we agree, and by making the overall goal something you can work to at your own pace I think you can control what level of engagement you want to have with the game world. If you want to stop and read books and fiddle with the world because it increases your involvement, then a losely defined objective can be perfect for this.
|
Yeah, I'd rather not feel rushed to reach the overall goal. I don't think this requires a loosely defined goal, but maybe we're defining "loosely defined" differently?
Quote: Personally I'd prefer to take on the objective rather than be assigned it, but I agree here.
|
I guess I see "playing the game" as "taking on the objective". If the objective doesn't interest me, I'm less inclined to play the game in the first place.
Quote:
Quote: Basically, I'm coming to you for your story. If I wanted my story, I'd pick up a pencil and paper.
|
Now here's where we drastically disagree. If I wanted a story I'd pick up the medium that's best at it and read a little Robert Heinlein or Arthur C. Clarke.
|
I wouldn't say games aren't good at story telling. I would say they haven't been used to their full potential. A game is interactive, which can add to your immersion in the world and your attachment to the characters. And, no, I don't think this contradicts what I've said elsewhere. I don't require every piece of the game world to be fully interactive for me to feel immersed in it. In fact, I think the "only some parts interactive" can increase immersion in the characters and story by focusing your attention.
(by the way, I disagree that books are the "best" medium for story telling. I think they're as good as cinema, theatre, etc. And for what it's worth, I love Clarke but can't stand Heinlein :) )
Quote:
Quote: Does it bother you that not all books are "Choose Your Own Adventure"?
|
It would if that's what I read them for. But when I read a book I know I can't explore the universe and I'm on rails. However, the quality of prose and pacing of events as well as grand scope (talking SF which is what I mostly read) is enough to draw me in.
When I want to take action, that's when I play a game.
|
It doesn't bother me that I can't make decisions in battle when I play Civ II because that's not why I play that game. It would bother me if I couldn't make those decisions in Final Fantasy Tactics. Like I said, different games for different reasons. What I guess I didn't say was "and only choices that are appropriate to that reason". I would actually not like it if Civ II made me make tactical decisions because that would distract from the reason I play it. (More accurately, if Civ II made me make such decisions and if I still played it, I would be playing it for different reasons.)
Quote:
Quote: Whether I want to go to Jidoor is beside the point. I'm being told a story, not writing one.
|
Here again, this just highlights the difference in objectives in players. I've got some stories in Morrowind which don't rival prose but as experiences are exciting to tell, and they have nothing to do with the scripted missions.
|
I don't doubt this. What I do doubt is that, in general, objectives decrease immersion. In fact, I believe they can increase immersion. Is this the case in Morrowind? I can't say for sure since I haven't played it, but I get the impression that forcing objectives down one's throat in Morrowind would hurt immersion. However, I find the opposite true in the Final Fantasy series. The difference would be that the stories in Final Fantasy would have some relation to the current objective, if only that the story occurs while working toward that objective.
Quote: :) This reminds me of how I cheated my way through Starcraft just to see the story.
|
*tsk* *tsk* ;)
Quote: For many players, interrupting story with gameplay can be akin to getting them engrossed in a book and then taking it away until they solve some tactical or logic puzzle. For others, I think they alternate between wanting to be active then passively entertained (almost as a break / relief like the stage transitions in old arcade games).
|
For me, whichever style suits my mood. I will admit, I had trouble starting Final Fantasy IX a second time because it was so slow to start and there was very little gameplay at the start, because I wanted to get to the bits of story and the sort of gameplay you find later in the game.
In any case, I think if what one wants uninterrupted story, one should switch to a genre or medium where that's to be expected. Expecting that from a Final Fantasy game would be silly, expecting it from Fallout (where story and action are one and the same) would be appropriate, expecting it from a movie would be appropriate. But I find it likely that objectives in those style of games would increase immersion so long as the objectives are related to the story.
Quote: The game environment is beautiful to play in and the gameplay, though overly focused on combat, is fun. But I don't want to follow the storyline, which so far involves one ambush after another or a series of mothering missions protecting sorry transports. I think to myself, "I'd never get into these lousy situations; I'd leave, go become a pirate or something." Unfortunately, unless you comply, the game world is artificially locked.
|
Assuming the story line is part of the reason I would play the game, I'd take one of two positions. I'd either see it as "Being presented the story of this guy who doesn't always make the choices I'd make" or "Playing the role of this guy who would doesn't always make the choices I'd make". Maybe mix in a bit of "suspension of disbelief" as well.
Quote: The story, however, I think exists in that game to cover for the weaknesses in content. Story games are designed to be consumed product. You don't replay them, which I guess is fine for the target audience, but anathema to players like myself used to getting hours of replay value out of 4x titles like Civilization.
|
I read books more than once, I see no reason not to play a story game more than once. I only buy games I expect to get many hours of replay value out of. Not worth my money otherwise (especially on my budget).
Quote: RPGs probably attract the expectation of larger choice from many like myself simply because of their scope. They present a taste of an interactive world filled with lots of possibility but often deny players because of scripted missions and events that railroad you into vulnerable situations in the name of drama. It's a tease for many of us.
|
And what a tease it is! You mentioned your read Arthur C Clarke's works, I assume you've read "Rendevous with Rama"? How about his short story "The Sentinel"? Such a tease (Cliff Hanger if you prefer) at the end of each. Something of a shame he went on to "complete" them. Reading "The Lord of the Rings" it's obvious there's much more to the world, of which you get a taste here and there. Sure there're other books, but "The Lord of the Rings" can stand alone. The little tastes increase your immersion in the world.
Quote:
Quote:
Quote: Clearly when you're fighting in the game you're making your own decisions as to timing and tactics. Why would you not want to make similar decisions in the game world at large?
|
I love to bake bread. I find it relaxing, plus I love the smell and there's nothing like a sandwich made with bread fresh from the oven. But would you therefore find it strange to see me buy a loaf of bread from the store and make a sandwich with it? |
Uh, you've completely lost me here...
What I asked was where the barrier exists for you and why. Again, I come from the 4x world where you impact the entire world in different ways each game, so that sets an expectation for me.
|
For me, the barrier exists where the game designer placed it. When I want the barrier there, I play that game. When I want it somewhere else, I'll play another. I don't expect all games to be alike. I could just as well say I expected a scripted story in Civ II because that's what I found in Final Fantasy VI.
Quote: Is there a point at which you say, "Okay, I've made enough decisions for awhile... I want the game to chauffer me for awhile while I relax, listen to the dialog, check out the shifts in motivation and character, etc., etc."
|
When I complete an objective, I want the reward I expected from that objective. If that's a continuation of the story, it's time for me to sit back and enjoy the reward. If that's the BFG9000, it's time for me to blow stuff up.
Quote: (Keep in mind you're talking to someone who largely spaces through cutscenes and become apoplectic when you can't [grin]) |
Aye, nothing more annoying than a cut scene you don't want to watch but can't skip.