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Turn based strategy AI

Started by September 22, 2004 05:08 PM
9 comments, last by IADaveMark 20 years, 2 months ago
Quote: Original post by Nathaniel Hammen
When I was talking about the cheating, I was kind of pissed off that they take the easy way out. I was telling him not to be like the other guys. I don't know where to start, except for my advice to use some sort of influence map. The computer has to be able to tell if City A is far from the rest of the City A's owner's cities, for the AI to decide whether to attack City A.
You think that this sort of stuff isn't already done in a lot of games?

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