Quote: Original post by Spoonster
Well, there's a big difference between the university definition of AI, and what game developers mean when they discuss AI. For the former, I believe Scheme (or Lisp) is very useful, but it might be a bit messy for use in game development. (The problems you want to solve are simpler, and you want more performance, and finally, getting different languages to talk to each others is always tricky)
I'm aware of that.
I just find that some classmates of mine take professors' words as gospel, who, in turn, took their professors' words as gospel.
Not using a language because it's not popular or because a professor looks down upon it without informing yourself from other sources seems a folly to me.
This is offtrack.