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Irrlicht

Started by July 11, 2004 03:50 AM
11 comments, last by Sean Doherty 20 years, 3 months ago
I haven't seen Irrlicht mentioned here at all, so mabye people aren't aware of it? Anyways, it seems to me to be a great 3D engine that is just lacking LOD in it's terrain. Overall, it is a VERY easy to use 3D engine, take a look! http://www.irrlicht.sourceforge.net
-Brcolow-
Irilicht is an engine, this forum is for API's. I can understand the confusion. but if you like it, go for it. most of the people here make their own engine.
HxRender | Cornerstone SDL TutorialsCurrently picking on: Hedos, Programmer One
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Personally, I'd disagree - Irrlicht has as much of a place in this forum as libraries such as SDL. I guess when Dave asked what the purpose of this forum should be, he was leaving it up to us to decide. I can see engines such as Irrlicht being talked about here, afterall, CrystalSpace is an 'engine' and that has topics here :)

As for Irrlicht, I think I'll check it out sometime, it seems to have a cult following :)
Quote: Original post by PnP Bios
Irilicht is an engine, this forum is for API's. I can understand the confusion. but if you like it, go for it. most of the people here make their own engine.
No, it's for libraries and middleware. Irrilicht more than qualifies.

Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse

I'm downloading the Irrlicht SDK as I type this. I'm interested in hearing about anyone's experiences with this engine - has anyone used it extensively? Are there any pros/cons to it?
Niko governs with an iron hand.
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irrlicht's software renderer is entirely worthless aka unusable for a real project. not that that's really a bad thing (who needs SW rendering anyway) but i found that a bit odd.

another con would be the pseudo smart pointer mechanism which can be confusing at times (hold() and drop()).

overall it is a nice engine though, easy to use, very polished code and docs.
I've used Irrlich since its first public release. Although I havn't had the time to create any large projects with it, I have learned alot about 3D engines that I didn't know before. It's very lightweight' quick, and easy to build, unlike OGRE. Comes with a handful examples (although I wish there were a few more for some of the newer features), and the material system is getting a complete rewrite in 0.7.
Quote: Original post by PnP Bios
Irilicht is an engine, this forum is for API's. I can understand the confusion. but if you like it, go for it. most of the people here make their own engine.


In an attempt to make you eat your words :) I shall give this example:

Quote:
Alternative Game Libraries
For discussion related to SDL, Allegro, FMod, OpenAL, ODE, Ogre, CrystalSpace, etc.


Notice OGRE in the forum description? And what does OGRE stand for? Object Oriented Graphics Rendering Engine...so It seems that engines are allowed discussion in this fine forum.

You can now hate me. ;)
I'm currently using Irrlicht for making an FPS. It's not the fastest engine in the world but is certainly one of the easiest. The source is usually fairly easy to understand and I've been able to modify it in a couple ways.
As for "niko governs with an iron hand" well it is open source. It's niko's engine, I don't see why he shouldn't spend his time on the features he wants (though I agree, software renderer=pointless).
Anyone's free to change the engine for themselves if they want to.

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