Irrlicht
Thanks for posting a link to this. I stumbled upon it quite a while back but thought nothing about it at the time. After hearing all of the comments about it, though, i'm in the process of downloading the SDK right now :).
I've been casually observing the progress in 3d scenegraphs and engines for a few years and am impressed how far things have come, but i still haven't found any good compare & contrast with some of the more popular, and have found that the way the respective devs describe the features isn't conducive to comparing on that basis alone.
That said, i believe that CrystalSpace is a more complete "game engine", while Ogre is simply a rendering engine/scenegraph, with Irrlicht somewhere in the middle. Is that right? Are there any significant feature differences?
The only thing that worries me about adopting Irrlicht for my project is that with a single "iron-fisted" dev, if said person were to drop the project or get hit by a comet or something, the development may be permanently crippled.
Thoughts on that?
That said, i believe that CrystalSpace is a more complete "game engine", while Ogre is simply a rendering engine/scenegraph, with Irrlicht somewhere in the middle. Is that right? Are there any significant feature differences?
The only thing that worries me about adopting Irrlicht for my project is that with a single "iron-fisted" dev, if said person were to drop the project or get hit by a comet or something, the development may be permanently crippled.
Thoughts on that?
Quote: Original post by Flandry
I've been casually observing the progress in 3d scenegraphs and engines for a few years and am impressed how far things have come, but i still haven't found any good compare & contrast with some of the more popular, and have found that the way the respective devs describe the features isn't conducive to comparing on that basis alone.
That said, i believe that CrystalSpace is a more complete "game engine", while Ogre is simply a rendering engine/scenegraph, with Irrlicht somewhere in the middle. Is that right? Are there any significant feature differences?
The only thing that worries me about adopting Irrlicht for my project is that with a single "iron-fisted" dev, if said person were to drop the project or get hit by a comet or something, the development may be permanently crippled.
Thoughts on that?
I been playing around with Irrlicht and I noticed that the community created their own CVS at the following URL:
www.irrlichtnx.mmdevel.de
So it looks like the engine is going to continued regardless of any single person. Also, this action is being supported by the creator of Irrlicht and I believe he is going to use the CVS after the next release.
_______________________________________Understanding is a three edged sword...Freelance Games - Home of XBLIG Starchonwww.FreelanceGames.com
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