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axes from 2 points

Started by September 14, 2000 04:11 PM
-1 comments, last by bf 24 years, 3 months ago
i have 2 points ( org, endpos ), both float[3]. org is the origin, and endpos is the result of a trace.. i need normalized axes, i think, so i can make for example: a cylinder with bottom at org, top and endpos, and have it be rotated properly so that the eye-point ( at org ) could look through the cylinder and see out the end of it. i hope this is clear enough, any help is appreciated.. -bf

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