axes from 2 points
i have 2 points ( org, endpos ), both float[3].
org is the origin, and endpos is the result of a trace..
i need normalized axes, i think, so i can make for example: a cylinder with bottom at org, top and endpos, and have it be rotated properly so that the eye-point ( at org ) could look through the cylinder and see out the end of it.
i hope this is clear enough,
any help is appreciated..
-bf
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