Advertisement

An Opening Thread: Which Lib do you use?

Started by July 06, 2004 02:58 PM
45 comments, last by GameDev.net 20 years, 4 months ago
SDL. The one, the only. I have tried allegro a little bit, way back when. But SDL makes me happy.
HxRender | Cornerstone SDL TutorialsCurrently picking on: Hedos, Programmer One

Allegro. I like the library for it's ease of use, features and the help/information available on Allegro.cc

I'm open to trying other libraries in the future though.
Advertisement
SDL, OpenGL and Freetype.

I've also used ODE in the past.
Glfw and Audiere.
I want to use a complete engine later too. NeoEngine 1 probably.
I just don't understand the open source engines well enough yet.
Writing errors since 10/25/2003 2:25:56 AM
I use ClanLib and OpenGL to write a shoot'em up game engine (and editors, and a game using it,etc).
If you have never taken a look at ClanLib, it's worth the effort I think ^_^.

Here for the CL : www.clanlib.org
and there for Prelude : http://prelude.servegame.com.

Rendering: Ogre
Scripting: Lua with LuaBind
Physics: ODE
AI: NeuralFuzz (My Own)
Sound: OpenAL
GUI: CEGUI (Crazy Eddie's GUI MK II)
C++ Goodies: Boost & STL
Image Manipulation: Devil
Advertisement
The above post was me.
GLFW
Lua
OpenGL
OpenAL
zlib
libpng
Torque Game Engine

not libs but included with them:
C++(digitalmars and mingw)
D
python
SVGAlib
Linux fb - No I'm not joking.
The reason is that they performs better than SDL on my P100.
http://www.cis.gsu.edu/~shong/oojokes/
SDL for graphics, input, timing, etc
NerveBreak for scripting
pretty much nothing else for now, but i'll probably use SDLNet for networking and OpenAL/OGG for audio :-)

--Slashstone - www.slashstone.comNerveBreak free scripting system.

This topic is closed to new replies.

Advertisement