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Level 1,000,000,000,000,000,000,000,000,000

Started by September 08, 2000 01:10 AM
29 comments, last by Wavinator 24 years, 4 months ago
personally, i would rather have a much smaller game world, where different quests would send you to different parts of the world, and back and forth, and back and forth. you could have just a simple village be the entire game world, and if you had good enough quests, then i think that would be much more rewarding than a huge/neverending game with less of a purpose.

-Luxury
aaaaah, the *real time* I knew there was something new in it. You mean real time like in "I don''t have to make complex decisions when I am fighting I jsut clickclickclick" ? Yeah, I am sure that must be a fascinating game to play, I''ll have to try, once, before I die. I might miss something.
-----------------------------Sancte Isidore ora pro nobis !
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quote:
Original post by ahw

aaaaah, the *real time* I knew there was something new in it. You mean real time like in "I don''t have to make complex decisions when I am fighting I jsut clickclickclick" ? Yeah, I am sure that must be a fascinating game to play, I''ll have to try, once, before I die. I might miss something.



Yeah, you''re missing the wonderful feeling of tendonitus / carpal tunnel. Ya gotta feel it to believe it!



--------------------
Just waiting for the mothership...
--------------------Just waiting for the mothership...
It reminds me of those stupid athletics games where you have to press like a madman on the keyboard to run faster ... ah but I am unfair, I never bothered playing Diablo, OK, 5 minutes, but that''s it. how does the combat system work ? Can you do different attacks or what ? Or do you *really* jsut click click click ? Ooooh the boredom of it all ...
-----------------------------Sancte Isidore ora pro nobis !
I haven''t played Diablo 2, but in Diablo it was mostly click to attack or right-click to cast a spell.

It''s so simple but I have played it for countless hours(mostly cause of the fact that you can play online)...for whatever that''s worth.
Need help? Well, go FAQ yourself. "Just don't look at the hole." -- Unspoken_Magi
I play MUDS a LOT, I also play nethack sometimes in my freetime. Even in MUDs, it gets repetitive, but what keeps me better is You can still get better, even if you have the best character one day, someone will probably come by tommorrow and strip you of the title. For games like nethack it''s the idea that you can goto the next floor and kill some more goblins.

"When people tell you they want to hear the truth, you know that their lying."
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Hmmm. Is the main attraction of Nethack in terms of scoring points? As opposed to exploring and experimenting?
Yeah that's the thing.

It can be pretty fun for people to get stronger and stronger. We can easily forget that all we're doing is getting better so we can fight harder stuff then get better so we can fight harder stuff...and so on.

Also, the fighting style in Diablo is fun because it gives the player this feeling of power...a feeling of performing a masacre. It's power that's what it comes down to. Same thing w/ RTS's.

As we've said time & time again. There's nothing at all wrong w/ this, but a game that actually makes you think is good too.


End Goblin Genocide!




Edited by - Nazrix on September 12, 2000 7:26:33 PM
Need help? Well, go FAQ yourself. "Just don't look at the hole." -- Unspoken_Magi
quote:
Original post by Ketchaval

Hmmm. Is the main attraction of Nethack in terms of scoring points? As opposed to exploring and experimenting?


It''s basically scoring levels, so that''s the same thing really. You gain levels so you get stronger and can take on harder stuff.
I think there''s an exploration aspect too though.

Need help? Well, go FAQ yourself. "Just don't look at the hole." -- Unspoken_Magi
Well, this post has inspired me to d/l ADOM, and (attempt to) play it. I will give it a fair shot tonight, having read the manual, but first impressions: *BLLEEEECH* *REEEETCH* and, in conclusion, *ACK-ACK-ACK*. And no, I am not reacting to the (lack of) graphics. The horrid controls were the first thing I noticed. I was able to walk, and that was about the extent of it. I pressed ?K for a list of commands and was greeted w/ three full pages of scrolling text! So I found a manual online and printed it, (64 pages, only about a paragraph of that is flavor text; don''t worry, I did it at work) and I''m making a real attempt to read it, but my vision keeps going blurry and my tongue gets kind of dry. I''m thinking of seeing a doctor about that. DAMN YOU ADOM!!! My compiler''s more user friendly. So, I''ve got to reiterate the original question. What''s the appeal? I hope to find out tonight, having read the unforgiving manual, but I''d still like to hear it from someone who''s played awhile.

BTW. . .why did Diablo bite off NetHack?? Just from reading about the complexity of ADOM, and imagining how it could be simplified w/ GUI & graphics, Diablo could have been something more than an example of what not to do in a pseuso-RPG if it had chosen a better *ahem* model. Also incidentally, I hear ADOM''s creator is looking for a talented team to license out his code for just this purpose. . .something to think about anyway.



If you see the Buddha on the road, Kill Him. -apocryphal

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