rotations and what not
hey, i was just wondering if there is a way to rotate an object so its aligned with a normal. thanks
Just a quick thought...
- Use cross product to find the rotation normal
- Use the dot product to find the angle
- Rotate around the rotation normal using the angle
- Use cross product to find the rotation normal
- Use the dot product to find the angle
- Rotate around the rotation normal using the angle
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