I would like to know the math behind 3D graphics.
So what books or online tutorials are the best for this.
They should be written for beginners in 3D graphics.
quote: Original post by Mr Cucumber
I would like to know the math behind 3D graphics.
So what books or online tutorials are the best for this.
They should be written for beginners in 3D graphics.
Take a look to "Computer Graphics Principles and Practice" Appendix about 3D Math. It talks about base Vector and Matrix operations. It would be a good start point... i guess.
ByeZ.
CodeR?
[ChurcH Of The MachinE]
Into the darkness we are waiting...
CodeR?[ChurcH Of The MachinE]Into the darkness we are waiting...
Just curious, cuz I''m so far away, but which math courses do I really need to know for 3D? I''ve heard something about Linear Algebra or something, but what else? I''m a highschool sophmore (15 for those who forgot or something ) and taking trig this year. So what should I pay extra attention to, if I want to make it easier later?
Peon
Try to pay a lot of attention to the things like trig. It is pretty easy once you get the hang of it. As far as I know, they don''t teach much of anything about matrix math in school.
Check out "3-D Graphics Programming, Games and Beyond."
This book is easy to follow but covers all of the essentials behind 3-D graphics calculations.
This book is easy to follow but covers all of the essentials behind 3-D graphics calculations.
which of the following books would be the best to learn the maths from.. and ofcourse some other stuff
3D Graphics Programming: Games and Beyond
3D Computer Games Technology: Volume I: Real-Time Rendering and Software
Real-Time Rendering
Black Art of 3d Game Programming
3D Graphics Programming: Games and Beyond
3D Computer Games Technology: Volume I: Real-Time Rendering and Software
Real-Time Rendering
Black Art of 3d Game Programming
A really good math book with obvious relations to Computer graphics (it''s not a CG book though) is Quaternions and Rotational Sequences by Jack Kuipers. Check it out.
Also, 3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics by David H. Eberly should be out any day now.
Mike
Also, 3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics by David H. Eberly should be out any day now.
Mike
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