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3d parser

Started by September 04, 2000 06:19 AM
2 comments, last by AIRmichael 24 years, 2 months ago
Hey, Does someone knows a tutorial about creating a 3d parser? I really need to build one . First trying to import 3ds models, if I cant, I am trying to import ase files. But first I need some info about it. thx greetings, Michael
on www.wotsit.org, there are several 3d-file formats, just look them up, the rest is just a bit of programming
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Hiya

Go to support.ktx.com and then into the
SDK forum. In there you can download Autodesk''s
own 3DS Sdk for loading and saving 3ds files. It includes
a pre-compiled library (windows / dos) and the source
code for that library. You may need to re-compile
the library to get it to work with Visual C++.

Using the SDK it is very easy to Load / Save / edit 3ds files.

There isn''t really any point using the semi-complete guides
on wotsits, as these were written before Autodesk released
the SDK to the public and are based on guess work and
reverses engineering. It is definitely not worth writing your
own parser, as the SDK is fully comprehensive and easy to use.

Jack



That stuff is HUGE

Where exactly
(you can find me on IRC : #opengl on undernet)

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