VB faster? VC faster? What do you think?
Hi guys and gals,
So what do you think? As a game programmer, you might probably dealt with every possible aspect of performance before.
I''m talkin'' about run-time performance. What''s your view point? I would love to hear it
im assuming by VC you mean c++..
well, everyone knows c++ is faster than VB
but VB has many uses... eg level editors that just need a good gui
and the rumors have it that with the next release of visual studio you will be able to use inline c++ in your VB and vice versa..
well, everyone knows c++ is faster than VB
but VB has many uses... eg level editors that just need a good gui
and the rumors have it that with the next release of visual studio you will be able to use inline c++ in your VB and vice versa..
hmmmm C++ is faster, and oh yeah I am sick of hearing about VB vs. VC++. Please, if u like VB, then by all means program games in it. If u like VC++ then there u go.
If u have the chance though, Learn C++
My 2 cents.
Green Erick Software
If u have the chance though, Learn C++
My 2 cents.
Green Erick Software
C++ is WAY faster than VB! VB doesn''t even compile to machine code, it is just interpreted by a .dll, although I think in VB6 Pro there is an option to compile to native machine code.
-=[ Lucas ]=-
The VB compiler does a good job, but is slower than VC. In general Basic is slower than C/C++.
Of course the code matters, badly written VC code can be slower as a good written VB code.
These discussions always end in
"Use what you like to"
and
"Use what fits the need better"
(VB is designed for dialog-based apps,
VC for high-performance / object oriented systems and games)
Afaik, the native machine code compilation was included since VB5 with all Enterprise (!) versions.
-Markus-
Of course the code matters, badly written VC code can be slower as a good written VB code.
These discussions always end in
"Use what you like to"
and
"Use what fits the need better"
(VB is designed for dialog-based apps,
VC for high-performance / object oriented systems and games)
Afaik, the native machine code compilation was included since VB5 with all Enterprise (!) versions.
-Markus-
Professional C++ and .NET developer trying to break into indie game development.
Follow my progress: http://blog.nuclex-games.com/ or Twitter - Topics: Ogre3D, Blender, game architecture tips & code snippets.
Follow my progress: http://blog.nuclex-games.com/ or Twitter - Topics: Ogre3D, Blender, game architecture tips & code snippets.
Although VB compiles to ''native'' code, it''s still not pure machine code and therefore slower then C(++) that has a more
machine-near structure.
Cygon, the professionell version of VB has this native compiler. I don''t think one needs the enterprise ed. for normal/web programs or games. But don''t bother with the standard/learner edition for serious development.
Finally I''m fanatic! (Why the heck did this take so long??)
machine-near structure.
Cygon, the professionell version of VB has this native compiler. I don''t think one needs the enterprise ed. for normal/web programs or games. But don''t bother with the standard/learner edition for serious development.
Finally I''m fanatic! (Why the heck did this take so long??)
Guys,
Thanks a lot for replying, but dont get me wrong. I''m into Visual C++, not VB. The reason why I''m asking was that someone mentioned to me that VB is faster for normal application, so I just pop-up here and ask you all, the experts.
Thanks a lot for replying, but dont get me wrong. I''m into Visual C++, not VB. The reason why I''m asking was that someone mentioned to me that VB is faster for normal application, so I just pop-up here and ask you all, the experts.
He/she probably meant that VB is faster in the when it comes to development time..it takes about two seconds and no lines of code to get a nice window with an icon and all in VB and just a bit more in C++
"Paranoia is the belief in a hidden order behind the visible." - Anonymous
"Paranoia is the belief in a hidden order behind the visible." - Anonymous
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