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Direct3D Framework

Started by August 22, 2000 07:11 PM
2 comments, last by Zipster 24 years, 4 months ago
Simple question, no D3D flames please. I want to make a game using D3D in Intermediate Mode. Should I use the framework (like CD3DMyApllication, that stuff) that comes with Direct3D or make my own? ======================================= A man with no head is still a man. A head with no man is plain freaky.
sorry i''ve never heard of that, just read the help file on the framework
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Yea, i''d just use the framework and edit it as need be. Using the framework maked setting up d3d just as easy as openGL. There is no performance penalty from the framework either. Except that they use GDI for text.

ECKILLER
ECKILLER
Why should you invent the wheel, if it has already been invented? Ofcourse there are always moral, legal and pride related limits to "copying" another mates code, but the D3D framework will absolutely boost your development time (since you won''t need to think out the whole structure and write and debug and...). Besides Microsoft even recommends people to use the D3D framework to get their aplications up and running quickly, only having to worry about their creative limits...

One note, don''t forget to study every inch the framework and point out "all" the alterations you need (on paper) do get reliable and fast performance (one performance error is to have unused and useless code in the middle) for your game. Oh, and if you need FPS information... I''d preferably kill D3D''s Framework method for information displaying and code some other one with D3D code (my profile tests show me that the framework''s way normally provide the biggest performance penalty in the D3DIM examples).

Being punctual is only making your mistake on time...

Murphy
Being punctual is only making your mistake on time...Murphy1 to 3 chefs make a good restaurant 100 chefs makes a McDonaldsTim Sweeney

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