Advertisement

Creating skybox textures in Gamespace

Started by June 12, 2004 08:43 PM
-1 comments, last by Chadivision 20 years, 7 months ago
I''m having a problem creating skybox textures using Gamespace. I made a simple scene and put six cameras at the origin, facing up, down, left, right, forward, and backward. Then I rendered the scene from the point of view of each camera to generate six different images to use as textures for my skybox. I set the "safe area" to 100%, and the image size to 512 X 512 pixels. The problem is that the images don''t line up at the seems. I double checked the positions of my cameras and they were fine. I''m using the skybox sample code from "Special Effects Game Programming with Direct X". It works fine with the images on the CD-Rom, so I''m pretty sure there isn''t a problem with the code that I am using to test the skybox. The only thing I could think of is that maybe the cameras are not set to a 90 degree FOV. I checked through the Gamespace manual and helpfile and I couldn''t find anything about changing the FOV. Does anyone else have any ideas?
Atari 2600 Homebrew Author - Someone who is smart enough to learn 6502 assembly language but dumb enough to actually want to use it.

This topic is closed to new replies.

Advertisement