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Sound engines for C#/.NET

Started by May 24, 2004 10:43 AM
3 comments, last by rob64464 20 years, 7 months ago
Hello, I am currently designing and programming a shareware game and I am on the look out for great +FREE+ sound engines. I do not want to pay royality fees or anything but I want a good sound engine for C#. Are there any recommendations I want to play a background wav file as well as clicking sounds etc. So I cannot use winmm.dll and Directsound 9 is not the way forward because I am maaking the game VERY COMPATABLE. Although, is it possible to call DirectSound 3 from C# and use that or even DirectX6 because that would be compatable enough for me. I look forward to your interesting replys, Rob
Give OpenAL a try. It''s cross-platform PC/Mac/Linux. It''s a simple rendering layer but it should do what you need.
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If your project isn''t going to be sold, I''d strongly reccommend FMOD. OpenAL is fine, but annoyingly low-level. FMOD will get you going in no time. At the moment, I don''t think that it has a .NET wrapper, but you can make one yourself very easily with P/Invoke.
I want to use FMOD with C#, too. Could YOU write us a wrapper class, merlin??
SWIG.
--AnkhSVN - A Visual Studio .NET Addin for the Subversion version control system.[Project site] [IRC channel] [Blog]

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