quote: Original post by Whirlwind
I think that they should do the story, then decide on the engine and the art, including the art style. I never saw any sense in someone picking an art style and then trying to justify the art decision through writing the story. If you are hard up for a game idea, choosing an art style might help, but that is only when you have nothing to start with and with cultural based art styles that have established techniques for an existing medium.
I think that they should be co-designed. I mean, you may develop a great storyline, then try to implement it in code, and find that your ideas are impossible (or just not worth the time/effort you would spend on them). Likewise, you might design a great engine, and then decide that part of the engine''s functionality are not used or don''t cover what you want done when consulting the story script.
This, of course, is probably more difficult when you have a large team of designers/developers, who might chafe at the idea of working on the same pot of soup at the same time.
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