Basketball MMOG?
Well, I got an idea and wrote up something before I forgot, I will think more on this later after lunch. Take a look first, wontcha?
First, you create your character (one character per account, I guess), and allocate the basic attributes. For example, the areas in which you can allocate stats to may be ''Shooting'', ''Jumping'', ''Height'', etc, and you have a limited number of points to distribute. Also, when you start, there is a cap for every stat, say 60, and each stat starts with 20 for the sake of not having 3''9" players and other weird things. Also, you can select the gender at this point, this will have an effect on the player''s game, too (I''ll get back to this later).
After the creation of your character, well, you can move him around a world, preferably not too large. You participate in games by forming teams, in various street courts around the world. You can have a couple of good friends whom you play with everyday, you can create a team out of the blue with some people hanging around at the court, or you can (I don''t know how this can be implemented, but I''ll think) create a real team and join a league (NBA?) and actually earn money. As you play, your skills will improve depending on how you play. For example, if you shoot a lot from the outside, you will miss a lot initially but your accuracy will improve as you get more practice. Perhaps, you might be able to change your player''s shooting style (eg. if the arc is higher, the accuracy goes up but the range goes down, and vice versa, for example, if you got a very high arc on your shot, say you can shoot 60-70% when open from within 15'', but when you step out of the 15'' boundary, you shoot 15-25% because you strain. Likewise, if you got a low shot, you might shoot 50-60% from within 15'', but you may shoot 30-50% from 20'', etc. Your strength has an impact on your range, too, so if you train the strength attribute, you may be able to attain a high-arcing long range jumper at advanced stages.)
Also, you are given the freedom to set screens for teammates, to pass. Or, you can just be a ''solo'' kind of player, dribbling through everyone and making your teammates dislike you. This teamwork thing, I think, will make the social aspect of the game rather big.
Taking most MMOs as an example, it sounds like you spend all your time yelling "LFG" trying to get into a game.
What do you do in your down-time, between games (which could be pretty long)? What kind of quests/missions would you have? Would there be NPCs/Mobs? What kind of roles/purposes would they have?
What''s the end-game? Would guilds essentially be player-teams? Would you have a ranking system, both for individual players and for teams? Is there a levelling system? Different team division/levels?
Are leagues game-created, and if so how exactly do you qualify? Are leagues the equivalent of alliances?
Lotsa questions. I don''t see the longevity of an MMO like this, at least not yet.
What do you do in your down-time, between games (which could be pretty long)? What kind of quests/missions would you have? Would there be NPCs/Mobs? What kind of roles/purposes would they have?
What''s the end-game? Would guilds essentially be player-teams? Would you have a ranking system, both for individual players and for teams? Is there a levelling system? Different team division/levels?
Are leagues game-created, and if so how exactly do you qualify? Are leagues the equivalent of alliances?
Lotsa questions. I don''t see the longevity of an MMO like this, at least not yet.
[font "arial"] Everything you can imagine...is real.
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