Procedural texturing
Hello,
I have been searching the web for info on procedural texturing in openGL.I have found tons of articles and ideas but i have trouble finding code.I need some code to experiment and test before trying my own ideas.Anyone knows where i can find some examples(with source code of course)?
Thanks!!
I wonder if you have understood how procedural texturing works.
I wonder what do you mean by "procedural texturing" exactly.
Do you need to generate the texture on the fly or to run a per-fragment procedural evaluation of some parameters?
Simply put, a flexible procedural texturing scheme is so complex I guess no one which got it running also shares it.
Some simple procedural texturing demos ARE around, but they''re nothing when compared to what a procedural texturing system should be able to do.
I wonder what do you mean by "procedural texturing" exactly.
Do you need to generate the texture on the fly or to run a per-fragment procedural evaluation of some parameters?
Simply put, a flexible procedural texturing scheme is so complex I guess no one which got it running also shares it.
Some simple procedural texturing demos ARE around, but they''re nothing when compared to what a procedural texturing system should be able to do.
Previously "Krohm"
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