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OpenGL vs Direct3D

Started by August 15, 2000 05:16 AM
9 comments, last by Rapsey 24 years, 4 months ago
ok which is better to start with? I know c++ and i want to get into game programming, i know i will learn both of them eventually its just i dont know which one to start with...
I find that D3D is easier (DirectX is easier in all) but OGL is definitely the place to go afterwards...

-Chris Bennett ("Insanity" of Dwarfsoft)

Check our site:
http://www.crosswinds.net/~dwarfsoft/
Check out our NPC AI Mailing List :
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made due to popular demand here at GDNet :)
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PLEASE! Not again

1) don''t ask that stupid question AGAIN! It has been debated soooo many times before.

2) You are in the wrong forum.

Moderators: Please remove this thread ASAP.
-------------------------------------------------------------LGPL 3D engine - http://www.sourceforge.net/projects/realityengine
I''m up for a debate... Think of what it will do for my post counter

-Chris Bennett ("Insanity" of Dwarfsoft)

Check our site:
http://www.crosswinds.net/~dwarfsoft/
Check out our NPC AI Mailing List :
http://www.egroups.com/group/NPCAI/
made due to popular demand here at GDNet :)
D3D is not nesecarily easier
many argue that opengl is MUCH easier to begin with
but the rumor is that d3d is gonna get a lot easier in dx8
Hence the reason why you start with d3d and go to ogl

-Chris Bennett ("Insanity" of Dwarfsoft)

Check our site:
http://www.crosswinds.net/~dwarfsoft/
Check out our NPC AI Mailing List :
http://www.egroups.com/group/NPCAI/
made due to popular demand here at GDNet :)
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OpenGL!! YES YES YES!!!





Direct3D!! YES YES YES!!!



Duh!
I found OGL easier but don''t take my word or anyone elses. Just make a simple program in each that makes a spinning cube and see which seems easier for you.
Just initializing D3D is about as much code as making a simple textured spinning cube.

-----------------------------

A wise man once said "A person with half a clue is more dangerous than a person with or without one."
-----------------------------A wise man once said "A person with half a clue is more dangerous than a person with or without one."The Micro$haft BSOD T-Shirt
I''m learning both at the same time and I have found that OpenGL is much easier to learn. D3D is such a bitch to initalize. But they are both great to know but I recommend starting with OGL. Just my opinion.

Neo_Matrix
Neo_Matrix

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