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Tile Engine Demo

Started by August 11, 2000 12:35 PM
12 comments, last by AstroTurf 24 years, 4 months ago
Hey, check out my tile demo... This is my first ever forray into gaming/demo creation. This is also my first C/C++ program.

TileDemo_b3.zip - 32.4k

This demo requires DirectX 7, and currently only runs in 800x600x16 mode, fullscreen.

I''d like to know what kind of performance you get with different configurations. Thanks for your time! =)


Excerpt from readme.txt:

--------------------------------------------------------------------------------                                    Controls--------------------------------------------------------------------------------Arrow Keys - Move around

0, 1, & 2 - Toggle Lights on and off... ( 0 = ''moonlight'', 1 = ''torchlight'',
2 = ''lamp in the hole'')

F - Toggle Fill Mode (Flat, Wireframe, and Point)
D - Display FPS and viewer/focus(torch) location...
S - Toggle Shade Mode (Flat or Gouraud)
L - Toggle Lighting System (On or Off)
T - Toggle Torch Flicker

Esc - Exit Application

I get about 43 fps on my P3-450 with 64MB, Riva TNT 8MB. The only problem I have is that the landscape doesn''t move when I press the arrow keys, but the focus numbers do change. Is this supposed to happen?
--------------------------Programmers don't byte, they nibble a bit. Unknown Person-------------------------
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31 fps on a P3-500 with 256MB RAM. Not sure about the 3D card installed.

The arrow keys don''t move the map... like Arjan said.
Also... I assume you did this with Direct3D, correct?

I''m very impressed with your lighting effects. It shouts out, "commercial quality" with every flicker. Nice work.
Thanks...

The map will move if you continue to walk... Basically, I don''t allow the viewpoint to see past the edge of the map...

It''s only a 50x50 tiles space, but if you get past 400, 400 you should be able to see the map move.

This was created in Direct3D...
I got only 2 FPS on my system.

AMD K6 233
64 MB RAM
Cirrus Logic 5446 PCI






#define MY_LIFE BUSY
http://www.crosswinds.net/~druidgames/resist.jpg
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28fps

AMD k6-2 500
64MB PC100 RAM
16MB Voodoo Banshee

Nice engine.

http://users.50megs.com/crazyvasey/
I got 16 fps, i''m not exactly sure on my cpu speed, i got a voodoo 2, and 64 mb

Oh and nice engine =)
It runs ok on p3

Why Not?
61 fps exactly no fluctuations (Assuming that''s a computational error and it''s locking to my 60hz refresh rate) on my PIII 533Mhz machine w/ 128 mb of ram and a Voodoo3 3000 (16mb AGP)

Nice engine! It moved for me! I like the lighting effects!
- Ben
__________________________Mencken's Law:"For every human problem, there is a neat, simple solution; and it's always wrong."
"Computers in the future may weigh no more than 1.5 tons."- Popular Mechanics, forecasting the relentless march of science in 1949

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