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Implications of destructable environments

Started by April 22, 2004 03:36 PM
22 comments, last by Wavinator 20 years, 9 months ago
quote:

If it's any consolation, by the time you see all of this, you're cruising toward godliness. Keep in mind that you can load up on the complexity if and only if it's in managable phases. X-Com on the drawing board looked like squad combat, destructable terrain, fighter interdiction versus UFOs, item management, stat management, multiple base building, multiple base defense, national popularity management, financial management, research, trade in black market goods, item creation, story development, and management of an invisible supercharacter named Harvey. And don't even get me started on Master of Magic...



Did I miss something in that game, I dont remember any Harvey. Or is that suppose to be a joke?

"Give a man a fish and he will eat for a day, drown a man in the water and the fish will eat for a week!

[edited by - cmptrgear on April 25, 2004 12:07:51 AM]
"Pfft, Facts! Facts can be used to prove anything!" -- Homer J. Simpson
quote:
Original post by cmptrgear
Did I miss something in that game, I dont remember any Harvey. Or is that suppose to be a joke?



Dude! You never saw Harvey?! He was standing right there!!!! I think he also made an appearance in Fallout, and I could swear I saw him in Halo, hiding under the Warthog. He''s everywhere!





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Just waiting for the mothership...
--------------------Just waiting for the mothership...
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If buildings work out well, I think that straight-up demolition missions would be sweet. Blast in, plant fission charges at key structural points, and get the crap out of there before the timer ticks down. Good way to strike a blow against Rogue AIs, and I think the Xinxau would be just the semi-animate planetoids for the job.
quote:
Original post by Iron Chef Carnage
If buildings work out well, I think that straight-up demolition missions would be sweet. Blast in, plant fission charges at key structural points, and get the crap out of there before the timer ticks down. Good way to strike a blow against Rogue AIs, and I think the Xinxau would be just the semi-animate planetoids for the job.


Yeah, and let''s not forget the possibility of calling down a strike from orbit! Just a comms call away, assuming that you have orbital superiority, of course. (Now, if the enemy has it, it just gets ugly).

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Just waiting for the mothership...
--------------------Just waiting for the mothership...

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