is borland c++ builder any good for making games
i have c++ builder and wanted to know if it is good for making games or is it worthit changing to msvc
http://www.geocities.com/natknowles
Dear god man if your use to using builder don''t change to vc. It''s more headache than it''s worth. Use the compilier that you''re use to. For me the only reason to change is if you actually have a job in the gaming inudustry and they force you to use a specific compilier.
I don''t really agree... If you have the money to get VC++, then I would suggest you do it.
I used to use C++Builder 3 (I don''t know what you use, and the later versions might be better). And the code editor sucked (it could never keep tabs correctly) and the environment is just more oriented to the VCL programming, rather than general programming.
I didn''t have any problems changing over to VC++.
But then again, I''ve heard that newer versions of C++Builder would do parameter completion and stuff like that, and that they have a class browser (v3 did not).
Also, it''s a benefit that most of the people on the net you talk to seem to use VC++, so it''s easier to exchange source code and stuff.
But if you really like Builder, you might as well stay with it until you have an actual reason to change.
I used to use C++Builder 3 (I don''t know what you use, and the later versions might be better). And the code editor sucked (it could never keep tabs correctly) and the environment is just more oriented to the VCL programming, rather than general programming.
I didn''t have any problems changing over to VC++.
But then again, I''ve heard that newer versions of C++Builder would do parameter completion and stuff like that, and that they have a class browser (v3 did not).
Also, it''s a benefit that most of the people on the net you talk to seem to use VC++, so it''s easier to exchange source code and stuff.
But if you really like Builder, you might as well stay with it until you have an actual reason to change.
yes, those features are added in c++builder 4
i have the enterprise version (and who said VC is more expensive? this thing costed $2500) and it has the class browser, code insight, auto complete and added the new MFC support to it too.
and what you said about keeping the tabs is a feature called "smart tabbing". i found it annoying too (it''s not smart whatsoever) so i turned it off and the tabs are working allright.
but you''re right, c++builder was intended for more VCL-ish design. although it has full support for standard windows program design and/or MFC. the target of c++builder is mostly business/database/server apps, it can still do games, but it''s more like which one you''re most used to it to use.
- Pouya
#define PURE_STUPIDITY 128 PROGRAMMERS
i have the enterprise version (and who said VC is more expensive? this thing costed $2500) and it has the class browser, code insight, auto complete and added the new MFC support to it too.
and what you said about keeping the tabs is a feature called "smart tabbing". i found it annoying too (it''s not smart whatsoever) so i turned it off and the tabs are working allright.
but you''re right, c++builder was intended for more VCL-ish design. although it has full support for standard windows program design and/or MFC. the target of c++builder is mostly business/database/server apps, it can still do games, but it''s more like which one you''re most used to it to use.
- Pouya
#define PURE_STUPIDITY 128 PROGRAMMERS
Hey, i had no problem with it. The only reason i changed to VC++ was that all the SDK examples were written fo Microsoft. Checkout my game written with Borland. http://website.lineone.net/~figgy
I suppose it depends really on the sort of game you want to write. If you think you''re going to need alot of help, go for VC++. Help with Borland Builder and Directx is hard to find.
Mark
I suppose it depends really on the sort of game you want to write. If you think you''re going to need alot of help, go for VC++. Help with Borland Builder and Directx is hard to find.
Mark
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