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PROJECT P.A.L. ( Post Apocalyptic Life simulation )Design Docu. W.I.P.

Started by April 17, 2004 08:27 PM
10 comments, last by Jamaludin 20 years, 9 months ago
I updated the Design Doc. and started a Technical section in it. Keep posted for more, a lot more is coming, ideas are flowing with 1000nds out of my dusted brain. Thank for your interest.. !
I was in the process wondering, what would yall think about this...

To create post apocalyptic environment, for the player to experiment in. Goals are set so that its not to big of a sandbox with no aim.

But I would just make a world and certain rulesets, and let the player create systems, like the players want to trade in the beginning they do this like " Hey you got salt, Ill trade for your sugar" Like ages ago in the real word, but then when they have set up a society after some long hours, days, what ever time period.

They wil want to set up a national currency (or nut, BUT) , for economical purposes. Situations like this could keep on growin.

This is just one example I am sure more can be thought of and I can think of allotta more, but just to present something I was thinking bout.

Would that be kinda interesting, or am I rambling and you dont understand a word im saying ?


Sorry english aint my native language.

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