I am a new designer
I am a new designer and I understand that design is real work, typing up hundreds of facts about the game. However, I would love to see a good example of what a good/bad design document looks like. Does anyone have one that I could use? I have found plenty of books and helps on the subject, but I would rather not learn this by trial and error. I therefore, ask if any would be willing to help me with a much greater knowledge in the field.
In other words:do you have a design document that was particularly impressive that I could use as a guideline? Or a step by step how to design paper? Any genre would work, but I would prefer an RTS.
Thank you in advance.
"The fell winds blow,
The darkness grows,
And I, I stand alone."
"The fell winds blow,The darkness grows,And I, I stand alone."
Thanks so much!
"The fell winds blow,
The darkness grows,
And I, I stand alone."
"The fell winds blow,
The darkness grows,
And I, I stand alone."
"The fell winds blow,The darkness grows,And I, I stand alone."
quote: Original post by KeylanFarr
I would love to see a good example of what a good/bad design document looks like.
For reference, here''s a bad one
"-1 x -1 = +1 is stupid and evil."-- Gene Ray
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