My Engine Demo..
Here''s a demo of my game engine. It doesn''t do much, but I''m just looking to see how it performs and to hear peoples comments.
Campaigner.zip (47.7K)
The keys that make stuff happens are as follows:
esc - Quit
Arrow Keys - Scroll
NumPad arrows - Move center light spot.
7,9 - Increase and decrease light spot intensity
1,3 - increase/decrease light spot radius.
It ain''t much but it''s a start..
-Zims
(Note: I''m sure you can guess where I stole my gfx from..)
Hey,
It looks pretty cool, of course you are going to get rid of the lines between the tiles, but other wise, looks neat, if this going to be tile based game let people scrool faster, Good luck on your game!
Later
It looks pretty cool, of course you are going to get rid of the lines between the tiles, but other wise, looks neat, if this going to be tile based game let people scrool faster, Good luck on your game!
Later
I get "Unable to Create Direct 3D Device"
BTW, If it runs in 24 bit mode then it's b/c my Voodoo 3 won't switch into that resolution and not a problem with your engine.
+AA_970+
Edited by - +AA_970+ on August 7, 2000 5:23:26 PM
BTW, If it runs in 24 bit mode then it's b/c my Voodoo 3 won't switch into that resolution and not a problem with your engine.
+AA_970+
Edited by - +AA_970+ on August 7, 2000 5:23:26 PM
Those black lines are actually layer 3. I needed a quick tile that was mostly transparent for testing so I just made a quick little grid-work.
The engine uses D3DIM, 1024x768x32. If it doen''t run than that may be the problem. I probably should enum devices.. Error checking is bad if not non-existant..
Please post your system specs and frame-rate attained. I''d like to see how it perfoms on a more braoder variety of machines. And also It would help me address compatibility issues..
I personally get 44fps on a pII-350 with a tnt2 AGP 32mb. Wich I think is horrible seeing how all it is doing is drawing.. (No AI etc..) I think that I''m doing something wrong but oh well..
Thx
-Zims
The engine uses D3DIM, 1024x768x32. If it doen''t run than that may be the problem. I probably should enum devices.. Error checking is bad if not non-existant..
Please post your system specs and frame-rate attained. I''d like to see how it perfoms on a more braoder variety of machines. And also It would help me address compatibility issues..
I personally get 44fps on a pII-350 with a tnt2 AGP 32mb. Wich I think is horrible seeing how all it is doing is drawing.. (No AI etc..) I think that I''m doing something wrong but oh well..
Thx
-Zims
Well Voodoo 3 dosen''t support 32 bit color
so that was the problem
+AA_970+
so that was the problem
+AA_970+
I got a constant rate of 44 fps on my 450 PII with a 16MB STB nVidia TNT 3D AGP.
August 07, 2000 10:27 PM
Dude, are you nuts having a demo that only runs in 1024x768x32?
That''s suicide. At least have something in 640x480.
That''s suicide. At least have something in 640x480.
Like those Zelda gfx...
100+ fps Athlon 700, GeForce
Mark Fassett
Laughing Dragon Entertainment
http://www.laughing-dragon.com
100+ fps Athlon 700, GeForce
Mark Fassett
Laughing Dragon Entertainment
http://www.laughing-dragon.com
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement