void CreatePlayerFilename (char* InputString, char* OutputString)
{
BOOL Done = FALSE;
char* InvalidChar = NULL;
char* Filename = InputString;
char* Filename2 = "";
WIN32_FIND_DATA dFindData;
BYTE n = 0;
while (!Done)
{
Done = TRUE;
InvalidChar = strpbrk (Filename, "/\?*""<>:|."); // Check for invalid chars
if (InvalidChar != NULL)
{
Done = FALSE;
wsprintf (InvalidChar, "x");
continue;
}
wsprintf (Filename2, "Players\\%s.mwp", Filename);
if (FindFirstFile (Filename2, &dFindData) != INVALID_HANDLE_VALUE)
{ // Check for existing files
Done = FALSE;
n++;
wsprintf (Filename, "%s%d", Filename, n);
}
}
OutputString = Filename2;
}
Can you give me suggestions, please.
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Andreas Mähler
Wolf359 Interactive
Edited by - Melo on 8/6/00 12:09:34 PM
Creating Filenames from Callsigns
I have written a function that creates a filename from a Player-callsign, but it looks like it does not work Dunno why...
You can''t just assign a char* to something after it''s been initialized I don''t think... What''s happening is you char* Filename2 is being assigned to nothing. Then when you try to call wsprintf() on it, the string is being written into unallocated memory, which is a bad thing.
Try making filename2 an array instead.
Try making filename2 an array instead.
or you could use dynamic allocation and save a few bytes =)
a few bytes here and there makes a real big difrence....
Great Milenko
a few bytes here and there makes a real big difrence....
Great Milenko
Words Of Wisdom:
"Never Stick A Pretzel In Your Butt It Might Break Off In There."
http://www.crosswinds.net/~milenko
http://www.crosswinds.net/~pirotech
The Great Milenko"Don't stick a pretzel up your ass, it might get stuck in there.""Computer Programming is findding the right wrench to hammer in the correct screw."
How can I do a dynamic allocation? I''ve never done it before...
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Andreas Mähler
Wolf359 Interactive
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Andreas Mähler
Wolf359 Interactive
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